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Latest Looking for Heals updates
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- Looking for Heals
Hot-Fix: Guild Vendor Bug
Fixed a bug that would cause the alert pop-up to stay on screen after purchasing a new spell or item.
Store1 changeFix - Looking for Heals
The Tactics Mode (Re)Update
I found time over the weekend to port over the direct fighter control from Early Access back into the game. It is now available as an option in the pause menu. This will allow players to send and recall fighters, and di…
Announcement1 changeGameplay - Looking for Heals
Summer Sale Update
Hope everyone is enjoying their summer, here's a little update to tidy a few things up in the game. The biggest change is that players who breezed through the standard game difficulty can now test their skills in New Ad…
Patch notes5 changesGameplayBalance - Looking for Heals
Hot-Fix: Guild Vendor Bug
Fixed a game-breaking bug where the player could be teleported outside of the Guild after talking to a vendor.
Store1 changeFix - Looking for Heals
Looking For Heals OUT NOW!!
Good news everyone, Looking For Heals 1.0 is dropping today! Thanks so much for the support and feedback these last 2 years! IT'S HEALING TIME! CHANGE LIST Health bars are now much bigger and easier to see Shrank down s…
Patch notes15 changesBalanceGameplay - Looking for Heals
Update #18 The End of a Journey
After thousands of work-hours, hundreds of squashed bugs, tons of features, and enough iterations to make your head spin...I'm happy to announce that this will be the final update for Early Access. This feels like a goo…
Store9 changesFixBalance - Looking for Heals
Update #17 New Spells, New Buffs, and Balancing
We're getting close to the end folks! Here's the follow up to last month's update, with more spells, items, buffs, and a boat-load of enemy balancing. Next up is the narrative pass, along with the last level of the game…
Store20 changesFixGameplay - Looking for Heals
Update #15: We're Back!
It's been a while since our last update, but thanks for your patience as we take this thing to the finish line in the coming weeks. We've made a major pass on the UIs that I think you'll like, and healer classes have ne…
Announcement12 changesGameplayBalance - Looking for Heals
Update #14: Sound Pass
We're back with a big pass of sounds from my old Dungeon Defenders colleague, Afshin Cohen. Updates will be a little lighter as we polish through the holidays, but the full release is nearly here! Features and Changes:…
Announcement1 changeUI/audio - Looking for Heals
Update 13: Item Overhaul
Today's update gives the support items in the game a well-deserved boost in effectiveness. Many items that had a percent chance to proc will now always activate on the first hit made by fighters, as well as general dama…
Store22 changesFixBalance - Looking for Heals
Update 12: Balancing Act
This week's update comes with a hefty design pass. Lots of tweaks to fighters, items, enemies and spells to squash some Optimal Strategies and change up that meta! There's more tactical emphasis on retreating and fighte…
Store19 changesFixUI/audio - Looking for Heals
Update #11: Boss Time
This week brings three new enemies, and they're all bosses! They'll be changing a decent amount over the upcoming polish pass, so study up while you can. The community helped out big time to squash some particularly sne…
Announcement13 changesFixGameplay - Looking for Heals
Update #10: Weekly Speedrun
We're back from the break and better than ever! This update adds the first of several Steam integrations: The Weekly Speedrun. Race a custom-made fighter team against the clock, then compare your best time with LFH play…
Store8 changesFixGameplay - Looking for Heals
Update #9: New Sewer Level
Lots of great feedback this week, a big thanks for all of the suggestions and bug reports on Discord and the Steam Community. Your help and support makes every update even better! This week's update includes a brand new…
Store13 changesFixGameplay - Looking for Heals
Update #8: Rogue-lite Progression at Last
It's been a long time coming, but it's finally here: The Progression System! Item and spell vendors are now in the guild hall to unlock all of that sweet content. Stronger enemies will now drop Spirit Gems, which you us…
Store18 changesFixBalance - Looking for Heals
Update #7: Combat Tuning
Enemy group AI has been reworked for this week's update. Swarms of enemies should be easier to handle as they will intelligently wait their turn to make attacks now. This should make encounters feel more fair with only…
Announcement14 changesFixGameplay




