Full notes
Full Looking for Heals update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
Looking for Heals changes
We're back from the break and better than ever! This update adds the first of several Steam integrations: The Weekly Speedrun. Race a custom-made fighter team against the clock, then compare your best time with LFH players from all around the world!
Healers and fighter classes are also locked up now as we slowly gear the game toward a releasable state. You heard right, it's been a great summer of development and we'll be slowly transitioning to the final polish and balancing phase in coming weeks. Be sure to keep posting all of your favorite (or broken!) fighter builds and stories!
Features:
Weekly Speedrun added! Who's the fastest healer of them all?
Quitting a run now triggers a Game Over, activating the guild bank screen (Thanks Chobin and Katherine)
Fighters barks/blurbs added in-game
New Feature: Guild Mailbox
Added Healer class unlocks after certain achievements
Unlock subclasses in guild, added to the lobby
Removed the applicant screen, you now choose your next party in the lobby.
Quality of life changes to the guild
Fixes:
Fixed On Death items not proccing (Thanks Zachary!)
Source
Changelog.gg summarizes and formats this update. How we read updates.
