Full notes
Full Looking for Heals update
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What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Performance
Looking for Heals changes
This week brings three new enemies, and they're all bosses! They'll be changing a decent amount over the upcoming polish pass, so study up while you can. The community helped out big time to squash some particularly sneaky bugs for this update too, so another big thanks to everyone for their feedback as we get closer and closer to the finish line next month!
Features and Changes:
New Level Boss in The Dungeon: The Roll Troll
New Level Boss in the Depths: Fly Bros
New Level Boss in The Gutter: Rat Mother
New music for The Depths, hope you brought your subwoofer!
Tweaked fighter AI so that they will attack any nearby enemies when directed to a empty location to streamline fighter positioning
All healing gun projectiles now pass through fighters at full health
Angry ghost no longer spends essence to fire projectiles
Limit breaker now increases both incoming and outgoing damage per level
Essence Extractor now only has one level
Added Tactics Screen and Single recall button to the Control diagrams
Enemy health and damage increase by 50% on each loop
Fixes:
Fix: Necro didn't unlock after completing all floors (Thanks trapdoorbeaver and Katherine!)
Fixed a couple issues with the Deflector Shield (Thanks trapdoorbeaver)
Fixed an issue that could cause the game to crash when loading a new floor (Thanks MrMcBadass and Kiritsugu)
Teleporter Turtle no longer sends ranged fighters on top of enemies.
Source
Changelog.gg summarizes and formats this update. How we read updates.
