Full notes
Full Looking for Heals update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
This week's update comes with a hefty design pass. Lots of tweaks to fighters, items, enemies and spells to squash some Optimal Strategies and change up that meta! There's more tactical emphasis on retreating and fighter positioning now so make sure to take advantage of those recall buttons. Try out some new builds and see what your favorites are!
Features:
UI and Healer spells had a visual pass
Another great track for The Dungeon from Chris Sinnott
Guild bank changed to keep your gold instead of items. You now keep some of your gold to use on the next playthrough! Soon to be upgradable through a new guild progression screen.
- Stare BearIncreased Damage
You can now fully replenish your essence after each boss!
Lowered starting health for Defender, Vanguard, and Berserker
- Fly brosIncreased damage and move speed
Berserker Impact damage greatly increased
Marksman Focus ability procs faster now
Defender damage reduced
Defender's shield ability can now only affect a single fighter on area attacks, does not stack when using more than one of that class.
Paladin Area heal decreased
Bone King fight tweaked
Rez spells got another efficacy boost
Pyromancer damage increased
New Sewer Mini-boss: Goblin Bruiser
Many enemies have had their attack sets modified
Item drop rate increased
Gold drop reduced
Various cooldown and effectiveness tweaks to healer spells
Increased the item pool when starting out
- TrollRolling speed has been reduced, Stun jump now takes longer to finish
Reduced the health of Bone King guards, increased their speed
Bugs and Fixes:
Fixed the fighter resumes to their display random flavor text
Source
Changelog.gg summarizes and formats this update. How we read updates.
