What changed
0 fixes1 addition0 changes1 removal
addedI found time over the weekend to port over the direct fighter control from Early Access back into the game. It is now available as an option in the pause menu. This will allow players to send and recall fighters, and disable the AI-driven behavior.
removedA big apology for those players who really liked this feature before the removal. Early Access didn't have much feedback for existing features players actually liked, and the few who did comment were conflicted! So the initial reaction to removing direct fighter control initially seemed like the same response that came from other updates during development. But it looks like many of you really loved this EA feature, and still want to play(!), so for you all I hope this brings the game back to a good spot for you. Life changes will have me unable support the game much after this update, but I hope this wraps things for a while. Thanks for playing, and keep supporting weird indie games.
Looking for Heals changes
addedI found time over the weekend to port over the direct fighter control from Early Access back into the game. It is now available as an option in the pause menu. This will allow players to send and recall fighters, and disable the AI-driven behavior.
removedA big apology for those players who really liked this feature before the removal. Early Access didn't have much feedback for existing features players actually liked, and the few who did comment were conflicted! So the initial reaction to removing direct fighter control initially seemed like the same response that came from other updates during development. But it looks like many of you really loved this EA feature, and still want to play(!), so for you all I hope this brings the game back to a good spot for you. Life changes will have me unable support the game much after this update, but I hope this wraps things for a while. Thanks for playing, and keep supporting weird indie games.
I found time over the weekend to port over the direct fighter control from Early Access back into the game. It is now available as an option in the pause menu. This will allow players to send and recall fighters, and disable the AI-driven behavior.
A big apology for those players who really liked this feature before the removal. Early Access didn't have much feedback for existing features players actually liked, and the few who did comment were conflicted! So the initial reaction to removing direct fighter control initially seemed like the same response that came from other updates during development. But it looks like many of you really loved this EA feature, and still want to play(!), so for you all I hope this brings the game back to a good spot for you. Life changes will have me unable support the game much after this update, but I hope this wraps things for a while. Thanks for playing, and keep supporting weird indie games.
-Jay