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Steam News7 August 20196y ago

Update #7: Combat Tuning

Enemy group AI has been reworked for this week's update. Swarms of enemies should be easier to handle as they will intelligently wait their turn to make attacks now.

Full notes

Full Looking for Heals update

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What changed

4 fixes1 addition6 changes3 removals
  • Gameplay
  • Balance
  • Fixes
changedEnemy group AI has been reworked for this week's update. Swarms of enemies should be easier to handle as they will intelligently wait their turn to make attacks now. This should make encounters feel more fair with only a limited number of enemy actions occurring at any particular time. Enjoy! Features and Updates:
removedTraps no longer hurt friendly targets, and inflict heavy damage on enemies to be more useful in combat.
addedDefender Changes: Now has a percent chance to fully block an attack in range
changedMarksman Changes: Increases damage the longer they stay in place
changedAssassin Stun reduced to one second.
removedBleed now removed much faster after Brutalizer stops attacking

Looking for Heals changes

changedEnemy group AI has been reworked for this week's update. Swarms of enemies should be easier to handle as they will intelligently wait their turn to make attacks now. This should make encounters feel more fair with only a limited number of enemy actions occurring at any particular time. Enjoy! Features and Updates:
removedTraps no longer hurt friendly targets, and inflict heavy damage on enemies to be more useful in combat.
addedDefender Changes: Now has a percent chance to fully block an attack in range
changedMarksman Changes: Increases damage the longer they stay in place
changedAssassin Stun reduced to one second.

Enemy group AI has been reworked for this week's update. Swarms of enemies should be easier to handle as they will intelligently wait their turn to make attacks now. This should make encounters feel more fair with only a limited number of enemy actions occurring at any particular time. Enjoy! Features and Updates:

  • Enemy attacks are now bottle-necked to a limited number of actions at a time, it's controlled chaos now as opposed to regular chaos!

  • Cave Art Pass

  • Traps no longer hurt friendly targets, and inflict heavy damage on enemies to be more useful in combat.

  • Defender Changes: Now has a percent chance to fully block an attack in range

  • Marksman Changes: Increases damage the longer they stay in place

  • Beastmaster Changes: Pet pulls more threat from enemies before going down. It's time the rat did some off-tanking!

  • Assassin Stun reduced to one second.

  • Bleed now removed much faster after Brutalizer stops attacking

  • Desert Grunt Art has been updated

  • Blunderbuss projectiles are no longer stopped by units with full health (Thanks Blunderbutt)

  • Healing Orb has a longer cooldown but heals faster

  • Changed Life God totem to release a single burst of area damage instead of an aura (Thanks Blunderbutt)

Fixes:

  • Fixed being unable to switch back to Priest after changing classes

  • Fixed incorrect projectile behavior

  • Fixed an issue where Bleed would never get removed

  • Fixed issue where the talent screen would not update after a reopen

Source

Steam News / 7 August 2019

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