In this update2
Full notes
Full Looking for Heals update
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What changed
- Gameplay
- Balance
- Performance
- Maps
Looking for Heals changes
We're getting close to the end folks! Here's the follow up to last month's update, with more spells, items, buffs, and a boat-load of enemy balancing. Next up is the narrative pass, along with the last level of the game: Ice Mountain. After that, it's Steam integrations and the long-awaited polish pass. See you soon!
Updates
Added Crit, Block, and Dodge chances to all classes
New Support Item: Hot under pressure. Greatly increases crit chance when low on health
New Support Item: Iron shield. Increases your block chance
New Support Item: Sneakers. Increases your dodge chance
New Spell: Enrage. Increases crit chance on a fighter for a 8 seconds
New Spell: Phase Shift. Greatly increase dodge chance on a fighter for 10 seconds
New Spell: Rescue Portal. Teleport the fighter to the healer's location
New Spell: Evergreen. Heals the fighter continuously over several seconds
New Spell: Blessing of Light. Temporarily increases all healing on targeted fighter.
New Buff: Shield Aura. You are surrounded by an aura that blocks all damage. Goes on cooldown after each use.
New Buff: Comradery. All remaining fighters become enraged when an ally is downed.
New Buff: Timeout. All remaining fighters gain a shield when an ally is downed.
- New BuffHoly Word. All healing is increased for the first 10 seconds after entering a combat room.
Defender ability has been replaced with having higher block stats
Improved Enemy AI to not use certain powerful abilities if they are already being cast
Cooldown and healer speed buffs can stack, all others can only be applied once
Enemy health +33% and Damage +50% for each loop
Fixes
Changed ice mages to stop channeling their attacks periodically
Fixed a bug where the mini-map would stop generating
Improved ranged fighter position finding
Roll Troll and Rat Mother can now be attacked (Thanks MrMcBad)
Source
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