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Steam News20 March 20206y ago

Update #15: We're Back!

It's been a while since our last update, but thanks for your patience as we take this thing to the finish line in the coming weeks.

Full notes

Full Looking for Heals update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions9 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
addedIt's been a while since our last update, but thanks for your patience as we take this thing to the finish line in the coming weeks. We've made a major pass on the UIs that I think you'll like, and healer classes have new special abilities!
addedNew Song for the Guild Hall by Chris Sinnott!
changedDecreased the average size of all dungeon floors by 20%
addedAdded a level progression bar to the loading title and game over screens
changedUpdated Game Over Screen
changedUpdated Level Title Screen

Looking for Heals changes

addedIt's been a while since our last update, but thanks for your patience as we take this thing to the finish line in the coming weeks. We've made a major pass on the UIs that I think you'll like, and healer classes have new special abilities!
addedNew Song for the Guild Hall by Chris Sinnott!
changedDecreased the average size of all dungeon floors by 20%
addedAdded a level progression bar to the loading title and game over screens
changedUpdated Game Over Screen

It's been a while since our last update, but thanks for your patience as we take this thing to the finish line in the coming weeks. We've made a major pass on the UIs that I think you'll like, and healer classes have new special abilities!

Features and Updates

  • New Song for the Guild Hall by Chris Sinnott!

  • Decreased the average size of all dungeon floors by 20%

  • Added a level progression bar to the loading title and game over screens

  • Updated Game Over Screen

  • Updated Level Title Screen

  • Updated Fighter Inventory Screen

  • Level up system has been streamlined! Health and Speed will gradually increase up to the new level cap.

  • Updated Choose Spell Screen

  • Updated Resume Popup at the Guild Hall

  • Healer Class Changes: All classes now use the same Heal/Shield/Rez slots, with special perks for each class

  • Priest starts with extra essence

  • Elementalist now freezes nearby enemies on First Strike.

  • Battle Medic now poisons nearby enemies on First Strike.

  • Paladin Healing Radius has been decreased

  • Necromancer is hardcore: Starts with less essence but gains it on each enemy kill. Also damages enemy health when nearby!

There's not much left for LFH but look forward to one more level, a narrative pass, and of course...achievements! Stay safe and healthy out there.

-Jay

Source

Steam News / 20 March 2020

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