Full notes
Full Looking for Heals update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
Looking for Heals changes
It's been a while since our last update, but thanks for your patience as we take this thing to the finish line in the coming weeks. We've made a major pass on the UIs that I think you'll like, and healer classes have new special abilities!
Features and Updates
New Song for the Guild Hall by Chris Sinnott!
Decreased the average size of all dungeon floors by 20%
Added a level progression bar to the loading title and game over screens
Updated Game Over Screen
Updated Level Title Screen
Updated Fighter Inventory Screen
Level up system has been streamlined! Health and Speed will gradually increase up to the new level cap.
Updated Choose Spell Screen
Updated Resume Popup at the Guild Hall
Healer Class Changes: All classes now use the same Heal/Shield/Rez slots, with special perks for each class
Priest starts with extra essence
Elementalist now freezes nearby enemies on First Strike.
Battle Medic now poisons nearby enemies on First Strike.
Paladin Healing Radius has been decreased
Necromancer is hardcore: Starts with less essence but gains it on each enemy kill. Also damages enemy health when nearby!
There's not much left for LFH but look forward to one more level, a narrative pass, and of course...achievements! Stay safe and healthy out there.
-Jay
Source
Changelog.gg summarizes and formats this update. How we read updates.
