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- Jitter
Jitter Monthly Devlog #5: Out of the Airlock
July's headline writes itself: crew members learned to leave the ship. Open the airlock, step out, and float. Here's everything that happened this month. We wish we could let you try all of this right now - but it's com…
Patch notes10 changesFixUI/audio - Jitter
Jitter Monthly Devlog #4: Signals in the Dark
June 2026 June was all about making open space feel alive. Fly far enough and you'll start picking up signals - some of them worth investigating, some of them best left alone. Here's the breakdown. Steam post image Rand…
Event13 changesFixGameplay - Jitter
Jitter Monthly Devlog #3: Speed, Shadows & the Citadel
May was a deep-engine month. A lot happened under the hood, and a lot happened in the world. Here is the breakdown. We made the game significantly faster The game is faster and noticeably smoother. This month is the rea…
Event25 changesFixBalance - Jitter
Jitter Monthly Devlog #2: Physics, Missions & Mama Kato
April was busy. Physics, optimization, new content, dialogues - all at the same time. Here's what happened. Objects can now be connected to each other We added a full physics constraint system for space objects. You can…
Patch notes7 changesFixPerformance - Jitter
Jitter Monthly Devlog #1: Current Progress
We’ve been quieter than usual in public updates, but the team has been actively working on the game. Winter was a difficult period for us, but development never stopped and we kept moving forward. During this time, we m…
Event4 changesUI/audioGameplay - Jitter
Update 0.8.2: Better Balance, German Language & More Challenges!
Hey everyone! We’ve been heads down, working hard to polish the experience and make the game feel smoother for everyone. This update is all about making the world feel more stable and rewarding - whether you're hunting…
Patch notes13 changesFixGameplay - Jitter
Patch 0.8.1.0. Sandbox, instant docking & a ton of fixes!
This update introduces a new Sandbox level, a critical alarm system, and refined state messages. Visual assets have been updated. Gameplay mechanics and controls have been rebalanced and improved. Issues related to move…
Store15 changesFixUI/audio - Jitter
Zero Day Patch 0.8.0.2: Critical Fixes & Progress Blockers
Hello everyone! Thank you all for jumping into Jitter, reporting bugs, and sharing your feedback on Discord and the Steam forums. We’ve been reading everything and fixing the most annoying issues right away. Here’s what…
Patch notes8 changesFixGameplay - Jitter
Jitter — Early Access Now Live
SYSTEM LOG — 11.06.2525 The simulation kernel is now active. Core systems are operational, and the colony is ready to resume its work. This marks the beginning of Jitter’s Early Access — the story is only starting to un…
Announcement - Jitter
Jitter will launch in early access on November 6!
Mark your calendars, watch the new trailer, and prepare for the first chapter of a grand adventure in Jitter's open world!
Announcement1 changeGameplay - Jitter
Demo Update: What's New?
Hello to all space enthusiasts! If you look at the night sky right now, you might see a lot of meteors—these are the Perseids, dust clusters our planet is moving through. I tried to see some yesterday and I think I saw…
Patch notes14 changesFixGameplay - Jitter
Dev Update #3
Hello, Community! This post is a bit of an impromptu update, driven by a strong desire to share what we’re currently working on. Development is ongoing, and it’s worth noting — these are the final major updates before o…
Event4 changesGameplayBalance - Jitter
Demo update!
Key bindings First and foremost, check out the control settings. You can customize your key bindings, and we’re eager to hear your feedback. It’s important for us to know what feels most comfortable for you, as it will…
Patch notes3 changesMapsGameplay - Jitter
Jitter was the best in two categories at the Games Gathering!
Recently we have been working on several features and also added a minimap. We wanted to take part in the conference to test the work of new mechanics on players. This year there were many interesting projects and you c…
Announcement3 changesGameplay - Jitter
Some development news #2
Hello everyone! We’re thrilled by the interest in our game and grateful for the amazing community that's growing around it. Your feedback and suggestions have been invaluable—thanks to everyone sharing ideas on Discord!…
Event4 changesGameplayCompatibility - Jitter
Demo Alpha patch 0.5.1.1
New [DEMO] Rebuild of tunnels to the mining area. [DEMO] Redesign of the part with the communication base. Disable damage for specific sections. Changed [PLAYGROUND] Updated playground configuration Updated key hints on…
Event15 changesBalanceGameplay






