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Steam News23 June 20251y ago

Dev Update #3

Hello, Community! This post is a bit of an impromptu update, driven by a strong desire to share what we’re currently working on.

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Full Jitter update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, Community!

What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • Balance
  • Events
  • Compatibility
addedSteam post image Missiles, plasma cannons, railguns, gravity guns, EMPs, and mortars — this is just the beginning. The system allows us to quickly add new types of weapons with different parameters. We also plan to include unique and rare weapons.
changedSoon, we’ll be arming other ships and starting to balance space combat between players and bots.
changedAnother big challenge for us is adapting the game for controllers and Steam Deck . Flying with a controller is awesome, but managing your ship with one — that’s another challenge. Still, we’re making good progress and we’ll show it soon.
addedWe’ll update the demo with new combat levels and will try to add controller support as well.

This post is a bit of an impromptu update, driven by a strong desire to share what we’re currently working on.

Development is ongoing, and it’s worth noting — these are the final major updates before our Early Access release. So stay with us — it’s all coming together! It's not easy working under drone and missile strikes, but your attention and support should remain focused on the game itself. The circumstances — that’s our personal matter.

So, the first thing we want to show is path planning.

Now bots, drones, and other ships can move around obstacles and find paths. It wasn’t easy — we’ve posted about it on Twitter — but we made it work. Enemy ships will chase you, combat drones will guard areas, and shuttles will fly between asteroids, avoiding them in a dynamically changing physical environment.

And of course — ship weapons.

Steam post image Missiles, plasma cannons, railguns, gravity guns, EMPs, and mortars — this is just the beginning. The system allows us to quickly add new types of weapons with different parameters. We also plan to include unique and rare weapons.

Soon, we’ll be arming other ships and starting to balance space combat between players and bots.

Another big challenge for us is adapting the game for controllers and Steam Deck. Flying with a controller is awesome, but managing your ship with one — that’s another challenge. Still, we’re making good progress and we’ll show it soon.

We’ll update the demo with new combat levels and will try to add controller support as well.

I’ve spilled all our plans and secrets — but I don’t mind. Everything is coming together beautifully, and we’ll all benefit from it.

To follow development more closely — subscribe to our Twitter or Discord. That’s where we post the latest news and in-progress feature videos.

Wishing you a great day and a peaceful night!

Source

Steam News / 23 June 2025

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