Full notes
Full Jitter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Events
- Gameplay
We’ve been quieter than usual in public updates, but the team has been actively working on the game. Winter was a difficult period for us, but development never stopped and we kept moving forward. During this time, we made strong progress on core systems: combat became more dynamic, enemy behavior became more expressive, ship docking became more stable, and overall combat/space readability became clearer. In parallel, we continued expanding content: new sections, locations, visual elements, UI improvements, and localization updates.
One especially important area right now is the story campaign. It is the most labor-intensive part of development, and also the hardest one to show publicly without spoilers. Still, this is where a large share of our day-to-day production effort is currently focused.
Our plan is to finish the story first and then deliver a full release. This is a core principle for us, because shipping the narrative in fragments would hurt the sense of completion. We want the final version to feel like one cohesive journey, not a set of disconnected episodes.
Here is a playlist of seven videos that were filmed during the development process for internal screening. We will continue to make them with you in mind.
Playlist (7 videos):
https://www.youtube.com/watch?v=YBvaPSOv0c0&list=PLtGmhCfL1ArJGmkCaJx84bpY9AOm2bGYd
To stay visible and transparent, we will now publish monthly reports. We’re here, and we’ll keep sharing development progress on a regular basis.
Source
Changelog.gg summarizes and formats this update. How we read updates.
