In this update4
Full notes
Full Jitter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Performance
- Gameplay
- Balance
- Fixes
- Store
Jitter changes
This update introduces a new Sandbox level, a critical alarm system, and refined state messages. Visual assets have been updated. Gameplay mechanics and controls have been rebalanced and improved. Issues related to movement, energy, saves, and localization have been resolved.
Patch 0.8.1.0
Added:
Sandbox level
Critical alarm and flashing indicators
Clear error/state messages
New space backgrounds, flicker animations, asteroid and thruster sprites
Instant docking (Ctrl)
Improved:
- Dockingbetter alignment, collisions, smoother impulses; added Instant Docking option
- Controlsmore stable input; braking disabled during pause
Energy: rebalanced transfer and consumption
- Gameplayupdated critical triggers and fail conditions
Rockets/projectiles: more predictable behavior
Saves: more stable parsing and structure
UX/performance: various small QoL tweaks
Fixed:
Energy loss during battery transfer
Accurate movement bugs (formerly fair move)
Getting stuck near Lone Miner gate
Track desync issues
Demo restart save-point bug
EN/UK localization fixes
Movement key release after dialogues/pauses
Thank you all for staying with us through this very early access phase. Your support - and your feedback, both positive and negative - truly helps us move forward. We’ve also added the roadmap to the store page so you can see what’s planned next. And until the next update - wishing you plenty of light in your life (and the electric kind too).
Source
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