In this update1
Full notes
Full Jitter update
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What changed
- Gameplay
- Compatibility
- Events
Jitter changes
Hello everyone!
We’re thrilled by the interest in our game and grateful for the amazing community that's growing around it. Your feedback and suggestions have been invaluable—thanks to everyone sharing ideas on Discord! We've built up quite a list, and we're excited to bring as many of your suggestions to life as possible.
We know the demo still has its share of bugs and rough spots, but we’re steadily working on improvements. Here’s a quick look at what’s in development:
Key Binding and Gamepad Support
We're focusing on key binding and gamepad compatibility, which means Steam Deck support is also in the works! This won’t happen overnight, but we’re making progress, and these features will definitely be included in early access.
Recycler Mechanic
Another big feature under development is the recycler, a tool with a wide range of uses. It’s a complex addition, but we’re committed to making it versatile and useful. With its complexity, we expect more bugs to pop up, but we’re dedicating resources to fix and optimize as much as we can.
Expanding the Story and World
We're actively building our story and the world. One upcoming mission, for instance, will challenge players to move massive tructures, adding an exciting layer to gameplay.
We’re aiming to release an updated demo by the beginning of winter. Thank you all for the incredible support—it means so much to us to feel connected to each of you who’s cheering us on.
See you soon!
Source
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