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Latest Gelatine updates
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- Gelatine
Slime rescue events, post boxes, updated robots
Slime rescue events Wild slimes have been captured and need your help! Imprisoned slimes can be randomly found in the desert biome, and will trigger an invasion-like event on interaction. Completing these events will aw…
Event4 changesGameplayStore - Gelatine
Village building upgrades
Village building upgrades This patch brings a way to upgrade village buildings, adding a form of meaningful long-term progression without directly affecting player power. First batch of upgrades [Stockpile] Pocket Dimen…
Store10 changesFixBalance - Gelatine
An update, i guess
Realm system / what's taking so long? The game was initially designed with just one "dimension" in mind, meaning that one savefile only had one primary world. The chaos rifts and the pineapple altar, under the hood, act…
Patch notes5 changesGameplayPerformance - Gelatine
Somewhat significant performance improvements
Performance improvements Some of the code responsible for lighting and world chunking has been rewritten in C++ (instead of Godot Engine's scripting language), which should (hopefully) result in considerable performance…
Patch notes5 changesFixPerformance - Gelatine
Ability empowerment
Ability empowerment mechanic Your next cast of Slime Blast can be empowered with up to 2 mana points, increasing the strength of the projectile with each mana point Wrecking Ball can be empowered with a mana point to im…
Patch notes5 changesGameplay - Gelatine
Christmas mini-boss: Festivius, the Festive Dragon
It's a bit weird to release a Christmas update after Christmas, but here it is anyway! New mini boss: Festivius, the Festive dragon The summon item can drop from elementals or loot containers in the snow biome, as long…
Store3 changesGameplay - Gelatine
New ultimate ability - Overdrive
New ultimate ability: overdrive (Q) Note: I feel like the existing ultimate abilities didn't feel "ultimate" enough. An "ultimate" ability should make the player feel really strong, and not just do an extra 2% damage to…
Store9 changesFixBalance - Gelatine
Auto-save feature + key bind changes
Auto-save This feature is long overdue and should've been added much earlier, but it's finally here! The game will auto-save after every major event (i.e. after defeating bosses or invasions), as well as every 5 minutes…
Patch notes5 changesGameplay - Gelatine
Cosmetic items & Engine update
Engine The game has been filly migrated from Godot 3 to Godot 4 The performance on lower-end hardware should be a bit better now This also means brand new bugs and issues, yay! Cosmetic items! Two new types of items - H…
Store7 changesPerformanceGameplay - Gelatine
Dev update: ongoing engine migration, available in beta branch
Greetings! As some of you might know, Gelatine is made with Godot engine. This year, a new version of the engine was released - Godot 4 - and the game is currently being ported from old-fashioned Godot 3 to all-new Godo…
Announcement1 changePerformance - Gelatine
General look-and-feel improvements
This patch contains a few small improvements to the game's overall feel. Action bar slots are now showing the remaining cooldown as a number, in addition to the cooldown animation. Tooltips now have a much more readable…
Store8 changesBalanceGameplay - Gelatine
New boss - Arcane Containment Unit
New boss fight! This boss is the final boss of Act 1. The summon item can be crafted by combining one Mysterious energy core and one Storm essence, and is craftable by the Engineer. New accessories Two accessories can b…
Store7 changesFixGameplay - Gelatine
Wrecking ball ability, new accessories, UI improvements
Wrecking Ball Slime Whip was kinda useless as a combat ability, so it's been reworked into a mining tool (although it still does damage to enemies and can still be used in combat). The reworked ability is called Wreckin…
Store11 changesWorkshopGameplay - Gelatine
Ultimate abilities, Bottled XP, improved questing, and more
Questing Quests are now split into acts. Completing the final quest in the act will allow you to move to the next act. Currently there's only one act, which will culminate in a final boss of this act (which is yet to be…
Store17 changesGameplayBalance - Gelatine
Two-phase boss fights and reworked combat
Boss fight upgrades All bosses now have two phases, with slightly different sets of abilities and a different part of the soundtrack playing during each phase Decomposer and Metal Core have a couple of brand new abiliti…
Store8 changesGameplayPerformance - Gelatine
Improved smart cursor / moving to monthly updates
First of all, a small announcement: from this point, the game is shifting from weekly updates to monthly. The amount of work going into the game will stay the same, but the updates themselves are getting larger in scope…
Announcement6 changesGameplayUI/audio






