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Steam News30 December 20241y ago

An update, i guess

Realm system / what's taking so long? The game was initially designed with just one "dimension" in mind, meaning that one savefile only had one primary world.

In this update2

Full notes

Full Gelatine update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions2 changes0 removals
  • Maps
  • Gameplay
  • Performance
addedRealm system / what's taking so long?As the development progressed, it became clear that having many realms as part of one world will become a core part of the game someday. Think of it as every biome having its own realm, where you can visit newly-added biomes without having to start over, and can even create multiple "instances" of a specific biome within the same world.
addedRealm system / what's taking so long?Although this feature won't be noticeable right away (besides an extra-fancy teleporation effect), it will eventually allow me to add more dimensions and proper instanced content.
changedOther changesThe size of player bullets and the intensity of their hit effects have been reduced for the sake of visibility.
addedOther changesAdded a trail to player's character.
changedOther changesMore of the game's code was rewritten in C++, which may or may not lead to some performance gain.

Gelatine changes

addedAs the development progressed, it became clear that having many realms as part of one world will become a core part of the game someday. Think of it as every biome having its own realm, where you can visit newly-added biomes without having to start over, and can even create multiple "instances" of a specific biome within the same world.
addedAlthough this feature won't be noticeable right away (besides an extra-fancy teleporation effect), it will eventually allow me to add more dimensions and proper instanced content.
changedThe size of player bullets and the intensity of their hit effects have been reduced for the sake of visibility.
addedAdded a trail to player's character.
changedMore of the game's code was rewritten in C++, which may or may not lead to some performance gain.

Realm system / what's taking so long?

The game was initially designed with just one "dimension" in mind, meaning that one savefile only had one primary world. The chaos rifts and the pineapple altar, under the hood, actually took place in the same realm, but in a small enclosed area that's normally inaccessible to players.

As the development progressed, it became clear that having many realms as part of one world will become a core part of the game someday. Think of it as every biome having its own realm, where you can visit newly-added biomes without having to start over, and can even create multiple "instances" of a specific biome within the same world.

Although this feature won't be noticeable right away (besides an extra-fancy teleporation effect), it will eventually allow me to add more dimensions and proper instanced content.

Other changes

  • The size of player bullets and the intensity of their hit effects have been reduced for the sake of visibility.

  • Added a trail to player's character.

  • More of the game's code was rewritten in C++, which may or may not lead to some performance gain.

Source

Steam News / 30 December 2024

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