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Steam News3 February 20251y ago

Village building upgrades

Village building upgrades This patch brings a way to upgrade village buildings, adding a form of meaningful long-term progression without directly affecting player power.

In this update4

Full notes

Full Gelatine update

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What changed

2 fixes1 addition6 changes1 removal
  • Gameplay
  • Balance
  • Workshop
addedVillage building upgradesThis patch brings a way to upgrade village buildings, adding a form of meaningful long-term progression without directly affecting player power.
changedFirst batch of upgrades[Stockpile] Pocket Dimension - Increases your inventory capacity by 1 slot per upgrade point, up to 10 extra slots
changedFirst batch of upgrades[Alchemy lab] Efficient brewing - Chance to not consume materials when crafting health and mana potions
changedFirst batch of upgrades[Alchemy lab] Bottomless bottles - 30% chance to not consume the potion item when drinking a potion
removedFirst batch of upgrades[Trading post] Fire sale - Torches will no longer cost money
changedGatekeeping of boss-specific crafting[Engineer's workshop] Light it up - Unlock the crafting of lamps

Gelatine changes

addedThis patch brings a way to upgrade village buildings, adding a form of meaningful long-term progression without directly affecting player power.
changed[Stockpile] Pocket Dimension - Increases your inventory capacity by 1 slot per upgrade point, up to 10 extra slots
changed[Alchemy lab] Efficient brewing - Chance to not consume materials when crafting health and mana potions
changed[Alchemy lab] Bottomless bottles - 30% chance to not consume the potion item when drinking a potion
removed[Trading post] Fire sale - Torches will no longer cost money

Village building upgrades

This patch brings a way to upgrade village buildings, adding a form of meaningful long-term progression without directly affecting player power.

First batch of upgrades

  • [Stockpile] Pocket Dimension - Increases your inventory capacity by 1 slot per upgrade point, up to 10 extra slots

  • [Alchemy lab] Efficient brewing - Chance to not consume materials when crafting health and mana potions

  • [Alchemy lab] Bottomless bottles - 30% chance to not consume the potion item when drinking a potion

  • [Trading post] Fire sale - Torches will no longer cost money

Gatekeeping of boss-specific crafting

In addition to actual upgrades, crafting items from boss drops is locked behind symbolic upgrades that cost a small amount of the corresponding material. The goal is just make it more obvious that this NPC will craft items from these boss drops.

Here are the upgrades in question:

  • [Forge] Stormforged arsenal - Unlocks crafting of accessories from storm essences

  • [Forge] Arcane craftsmanship - Unlocks crafting of items made with arcane power orbs

  • [Engineer's workshop] Light it up - Unlock the crafting of lamps

  • [Engineer's workshop] Drop-tuned innovation - Unlock recipes that require Mysterious energy cores

  • [Engineer's workshop] Ghost in the gears - Unlock recipes that require Advanced AI modules

Minor changes and bugfixes

  • Fixed a bug that prevented flower seeds from actually spawning flowers

  • Electric herb grinder is now significantly faster (10X the previous speed)

  • Fixed the size and alignment of DPS text above the damage analyzer

Source

Steam News / 3 February 2025

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