In this update4
Full notes
Full Gelatine update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Workshop
Gelatine changes
Village building upgrades
This patch brings a way to upgrade village buildings, adding a form of meaningful long-term progression without directly affecting player power.
First batch of upgrades
[Stockpile] Pocket Dimension - Increases your inventory capacity by 1 slot per upgrade point, up to 10 extra slots
[Alchemy lab] Efficient brewing - Chance to not consume materials when crafting health and mana potions
[Alchemy lab] Bottomless bottles - 30% chance to not consume the potion item when drinking a potion
[Trading post] Fire sale - Torches will no longer cost money
Gatekeeping of boss-specific crafting
In addition to actual upgrades, crafting items from boss drops is locked behind symbolic upgrades that cost a small amount of the corresponding material. The goal is just make it more obvious that this NPC will craft items from these boss drops.
Here are the upgrades in question:
[Forge] Stormforged arsenal - Unlocks crafting of accessories from storm essences
[Forge] Arcane craftsmanship - Unlocks crafting of items made with arcane power orbs
[Engineer's workshop] Light it up - Unlock the crafting of lamps
[Engineer's workshop] Drop-tuned innovation - Unlock recipes that require Mysterious energy cores
[Engineer's workshop] Ghost in the gears - Unlock recipes that require Advanced AI modules
Minor changes and bugfixes
Fixed a bug that prevented flower seeds from actually spawning flowers
Electric herb grinder is now significantly faster (10X the previous speed)
Fixed the size and alignment of DPS text above the damage analyzer
Source
Changelog.gg summarizes and formats this update. How we read updates.
