HomeGamesUpdatesPricingMethodology
Steam News22 June 20242y ago

Somewhat significant performance improvements

Performance improvements Some of the code responsible for lighting and world chunking has been rewritten in C++ (instead of Godot Engine's scripting language), which should (hopefully) result in considerable performance

In this update3

Full notes

Full Gelatine update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions4 changes0 removals
  • UI and audio
  • Performance
  • Gameplay
  • Balance
  • Fixes
changedPerformance improvementsSome of the code responsible for lighting and world chunking has been rewritten in C++ (instead of Godot Engine's scripting language), which should (hopefully) result in considerable performance gains, especially on lower-end CPUs
changedPerformance improvementsThis should also eliminate the micro-stutters when moving quickly through the world, along with the occasional freezes when using any kind of teleportation - both caused by inefficient loading/unloading of the world
changedPoor slime blast got reworked againIn an attempt to make the main ability more satisfying to use, it's been reworked to fire many small projectiles at a fast rate
changedPoor slime blast got reworked againOverdrive remains unchanged and still increases the fire rate by 400%, allowing you to fire insanely fast
fixedOther newsFixed an issue that was causing the character to stick to walls and ceilings (although I could've pretended that it's intended)

Gelatine changes

changedSome of the code responsible for lighting and world chunking has been rewritten in C++ (instead of Godot Engine's scripting language), which should (hopefully) result in considerable performance gains, especially on lower-end CPUs
changedThis should also eliminate the micro-stutters when moving quickly through the world, along with the occasional freezes when using any kind of teleportation - both caused by inefficient loading/unloading of the world
changedIn an attempt to make the main ability more satisfying to use, it's been reworked to fire many small projectiles at a fast rate
changedOverdrive remains unchanged and still increases the fire rate by 400%, allowing you to fire insanely fast
fixedFixed an issue that was causing the character to stick to walls and ceilings (although I could've pretended that it's intended)

Performance improvements

  • Some of the code responsible for lighting and world chunking has been rewritten in C++ (instead of Godot Engine's scripting language), which should (hopefully) result in considerable performance gains, especially on lower-end CPUs

  • This should also eliminate the micro-stutters when moving quickly through the world, along with the occasional freezes when using any kind of teleportation - both caused by inefficient loading/unloading of the world

Poor slime blast got reworked again

  • In an attempt to make the main ability more satisfying to use, it's been reworked to fire many small projectiles at a fast rate

  • Overdrive remains unchanged and still increases the fire rate by 400%, allowing you to fire insanely fast

Other news

  • Frostfire Pineapplemental got a small update and feels slightly less disgusting to fight, but only slightly

  • Fixed an issue that was causing the character to stick to walls and ceilings (although I could've pretended that it's intended)

  • The raccoon has somehow found a second trash can. This is getting out of hand, now there's two of those!

Source

Steam News / 22 June 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.