In this update3
Full notes
Full Gelatine update
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What changed
- UI and audio
- Performance
- Gameplay
- Balance
- Fixes
Gelatine changes
Performance improvements
Some of the code responsible for lighting and world chunking has been rewritten in C++ (instead of Godot Engine's scripting language), which should (hopefully) result in considerable performance gains, especially on lower-end CPUs
This should also eliminate the micro-stutters when moving quickly through the world, along with the occasional freezes when using any kind of teleportation - both caused by inefficient loading/unloading of the world
Poor slime blast got reworked again
In an attempt to make the main ability more satisfying to use, it's been reworked to fire many small projectiles at a fast rate
Overdrive remains unchanged and still increases the fire rate by 400%, allowing you to fire insanely fast
Other news
Frostfire Pineapplemental got a small update and feels slightly less disgusting to fight, but only slightly
Fixed an issue that was causing the character to stick to walls and ceilings (although I could've pretended that it's intended)
The raccoon has somehow found a second trash can. This is getting out of hand, now there's two of those!
Source
Changelog.gg summarizes and formats this update. How we read updates.
