In this update3
Full notes
Full Gelatine update
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What changed
- Balance
- Gameplay
- UI and audio
Gelatine changes
New ultimate ability: overdrive (Q)
Note: I feel like the existing ultimate abilities didn't feel "ultimate" enough. An "ultimate" ability should make the player feel really strong, and not just do an extra 2% damage to the boss.
Previous ultimate abilities have been removed from "ultimates" and turned into regular abilities that cost mana.
There is now a single ultimate ability called "overdrive".
The new ability has its own keybind and its own UI element, so it doesn't need to be moved to the action bar.
While overdrive is active, your attack speed and mining speed are increased by 400% (which is really fast!).
Future patches will introduce new gear items that improve this ability (e.g. reduced cooldown, longer duration, multiple charges, ...)
Action bar
Village teleportation ability is now on the action bar by default
Skills and items on the action bar will now show tooltips when hovering over
Dash ability update
Dashing now costs 1 mana
This still allows the player to dash very often with almost no cooldown, but at the same time provides an incentive to avoid thoughtlessly spamming dash, as mana can also be used on damaging abilities
UI
Fixed various UI-related and font-related issues that were introduced in the last patches because of my spaghetti code :(
Source
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