In this update3
Full notes
Full Gelatine update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
Gelatine changes
Ability empowerment mechanic
Your next cast of Slime Blast can be empowered with up to 2 mana points, increasing the strength of the projectile with each mana point
Wrecking Ball can be empowered with a mana point to immediately gain full charge of the ability
If received well, this will become a core mechanic of the game's combat and will eventually be applicable to all skills in the game
Talent tree reorganized for the 20th time
The talent tree screen - hopefully - no longer looks like it was designed by a blind hedhehog
Frozen Orb, Ultimate Regeneration, Instant Teleportation and Great Combinator have all been temporarily removed until these are reworked and re-introduced in a better form
You might think that at this point I have no idea what I'm doing, and you'd be exactly right
Minor changes
The character should automatically climb onto 1-tile-high obstacles
Vertical slopes no longer slow down the character's movement as much as they used to
Slime Blast auto-attacks by default, since playing without auto-attack kinda sucks
Trees in the forest biome now have random height and colors, to make the biome look less bland
Slightly adjusted the positioning and tint of biome backgrounds
The character will always face the direction they're shooting in, even when moving in the opposite direction
Quest description window is now 2% less ugly
All quest descriptions have been rewritten to maximize the amount of cringe experienced by the user
Source
Changelog.gg summarizes and formats this update. How we read updates.
