Full notes
Full Gelatine update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Events
Gelatine changes
This patch contains a few small improvements to the game's overall feel.
Action bar slots are now showing the remaining cooldown as a number, in addition to the cooldown animation.
Tooltips now have a much more readable font. Some pixel art aesthetic had to be sacrificed, but readability is more important here.
Added a camera shake effect to accompany powerful events like explosions and lightning strikes
Taking damage gives much more obvious feedback and shows big red damage numbers above the player
Added a wind sway effect to trees, and slightly improved the animation of falling leaves
Slightly improved the visual and audio feedback of slime blast (primary combat ability)
Player animation speed now depends on movement velocity, rather than always playing at the same speed
Learning a talent will automatically refresh the currently selected skill to apply any possible changes
Applied a slight gradient tint to make the color scheme more pleasant (but that's subjective)
Dropped items will now be noticeably larger (with the exception of placeable tiles)
Source
Changelog.gg summarizes and formats this update. How we read updates.
