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Steam News25 June 20233y ago

General look-and-feel improvements

This patch contains a few small improvements to the game's overall feel. Action bar slots are now showing the remaining cooldown as a number, in addition to the cooldown animation.

Full notes

Full Gelatine update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions6 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Events
changedThis patch contains a few small improvements to the game's overall feel.
changedAction bar slots are now showing the remaining cooldown as a number, in addition to the cooldown animation.
addedTooltips now have a much more readable font. Some pixel art aesthetic had to be sacrificed, but readability is more important here.
addedAdded a camera shake effect to accompany powerful events like explosions and lightning strikes
changedTaking damage gives much more obvious feedback and shows big red damage numbers above the player
addedAdded a wind sway effect to trees, and slightly improved the animation of falling leaves

Gelatine changes

changedThis patch contains a few small improvements to the game's overall feel.
changedAction bar slots are now showing the remaining cooldown as a number, in addition to the cooldown animation.
addedTooltips now have a much more readable font. Some pixel art aesthetic had to be sacrificed, but readability is more important here.
addedAdded a camera shake effect to accompany powerful events like explosions and lightning strikes
changedTaking damage gives much more obvious feedback and shows big red damage numbers above the player

This patch contains a few small improvements to the game's overall feel.

  • Action bar slots are now showing the remaining cooldown as a number, in addition to the cooldown animation.

  • Tooltips now have a much more readable font. Some pixel art aesthetic had to be sacrificed, but readability is more important here.

  • Added a camera shake effect to accompany powerful events like explosions and lightning strikes

  • Taking damage gives much more obvious feedback and shows big red damage numbers above the player

  • Added a wind sway effect to trees, and slightly improved the animation of falling leaves

  • Slightly improved the visual and audio feedback of slime blast (primary combat ability)

  • Player animation speed now depends on movement velocity, rather than always playing at the same speed

  • Learning a talent will automatically refresh the currently selected skill to apply any possible changes

  • Applied a slight gradient tint to make the color scheme more pleasant (but that's subjective)

  • Dropped items will now be noticeably larger (with the exception of placeable tiles)

Source

Steam News / 25 June 2023

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