What changed
1 fix3 additions2 changes0 removals
- Gameplay
- Balance
- Events
- Maps
addedNew accessoriesTwo accessories can be crafted from materials that drop from the new boss:
changedNew accessoriesEnchanted hourglass - Reduces the cooldown of your ultimate abilities by 35%
fixedMinor fixesFixed a crash caused by selecting another ability while casting Annihilation ray
changedMinor fixesSlightly reduced the effectiveness of accessories that speed up mana regen, because the gameplay starts to feel clunky and less satisfying when mana regen becomes too fast
addedWhat's next?The game currently lacks content in areas not related to boss fights: exploration, invasion events, variety of items, etc. So the next few months will be spent on ironing out Act 1 and adding more "casual" content to the game.
addedWhat's next?Once the amount of content in Act 1 feels satisfactory, I'll be able to move onto Act 2 with new biomes and more boss fights.
Gelatine changes
addedTwo accessories can be crafted from materials that drop from the new boss:
changedEnchanted hourglass - Reduces the cooldown of your ultimate abilities by 35%
fixedFixed a crash caused by selecting another ability while casting Annihilation ray
changedSlightly reduced the effectiveness of accessories that speed up mana regen, because the gameplay starts to feel clunky and less satisfying when mana regen becomes too fast
addedThe game currently lacks content in areas not related to boss fights: exploration, invasion events, variety of items, etc. So the next few months will be spent on ironing out Act 1 and adding more "casual" content to the game.
New boss fight!
This boss is the final boss of Act 1.
The summon item can be crafted by combining one Mysterious energy core and one Storm essence, and is craftable by the Engineer.
New accessories
Two accessories can be crafted from materials that drop from the new boss:
Enchanted hourglass - Reduces the cooldown of your ultimate abilities by 35%
Arcane feather - Allows you to quadruple-jump while in the air
Minor fixes
Fixed a crash caused by selecting another ability while casting Annihilation ray
Slightly reduced the effectiveness of accessories that speed up mana regen, because the gameplay starts to feel clunky and less satisfying when mana regen becomes too fast
What's next?
The game currently lacks content in areas not related to boss fights: exploration, invasion events, variety of items, etc. So the next few months will be spent on ironing out Act 1 and adding more "casual" content to the game.
Once the amount of content in Act 1 feels satisfactory, I'll be able to move onto Act 2 with new biomes and more boss fights.