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Latest Factory Town 2: Paradise updates
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- Factory Town 2: Paradise
Patch Notes 122
Added Flight ability. Toggle with the F key. Unlocked by the “Flight” research, which requires one super power token. If the player has never used flight, and is in a campaign map, and it’s unlocked, a prompt to try the…
Announcement2 changesGameplayMaps - Factory Town 2: Paradise
Patch Notes 121
Features Create Custom Game menu now allows you to choose a list of available biomes used in map generation Balance / Gameplay Underground view is always enabled in Custom Games Farms and Foresters can now be upgraded t…
Announcement14 changesFixMaps - Factory Town 2: Paradise
Patch Notes 120
Crop Planting Rework Regular farming actions are now unlocked with quests: achieve mastery in the crop by harvesting it, and you’ll unlock the ability to plant it Created new quest tab & category “Cultivation”, which ho…
Announcement14 changes1 numericFix - Factory Town 2: Paradise
Patch Notes 119
Fixed bug: clicking the “Move” button from a building’s selection panel while already moving the building would cause it to reposition to world origin (inside the volcano) Removed check for ‘cancel’ button during text e…
Announcement4 changesFixUI/audio - Factory Town 2: Paradise
Patch Notes 118
Fixed bug: was not possible to place a building that required shorelines (Harbor, Fishing Hut) Fixed bug: Fishing Hut workers were not applying the harvesting speed bonus from Fishing Rods Added more stats and achieveme…
Announcement3 changesFixGameplay - Factory Town 2: Paradise
Patch Notes 117
Fixed bug: the "U" (upgrade) hotkey could be used to bypass requirements on House upgrades Added some stats and achievements (not available in the demo version)
Announcement2 changesFixGameplay - Factory Town 2: Paradise
Patch Notes 116
Adjusted size and colliders for several buildings to more closely align. This was done to prevent issues like being able to place pipes and connectors above a building but then not being able to actually select those pa…
Event18 changesFixGameplay - Factory Town 2: Paradise
Patch Notes 115
Pipes can be built inside many non-solid scaffold blocks, and are no longer blocked by the ‘temporary foundation’ solid green blocks that are automatically placed beneath buildings on slopes. This will make building und…
Announcement7 changesFixGameplay - Factory Town 2: Paradise
Patch Notes 114
Disabled all controller inputs - the incomplete controller implementation was leading to many player problems. Note: It will be back, I promise! I plan on doing full Steam Deck support as well. Just have a few other pri…
Announcement1 changeGameplay - Factory Town 2: Paradise
Patch Notes 113
Made collider on catapult smaller Fixed vertical pipes not correctly showing their direction of flow in all cases Changed exclamation point icon for initial sign post quest Made Pause button bigger Until you level up yo…
Announcement3 changesFixGameplay - Factory Town 2: Paradise
Patch Notes 112
112: Updated model for Magic Chest Updated localization 112a: Fixed bug: some text on the avatar highlight panel would be missing in certain languages 112b: Fixed bug: player could use arrow keys to enter block select m…
Announcement5 changesFixGameplay - Factory Town 2: Paradise
Patch Notes 111
Added Flywheel. Stores 200 rotational energy, and rotates faster based on how much is stored Fixed bug: could store non-physical items like rotational energy or steam inside Markets and Stockpiles Fixed bug: could chang…
Store13 changesFixGameplay - Factory Town 2: Paradise
Patch Notes 110
Fixed bug: the flag that calculated if you connect buildings with chutes or belts would not be reset when game state cleared, so a new campaign file would consider that requirement completed Changed default launch image…
Announcement10 changesFixGameplay - Factory Town 2: Paradise
Patch Notes 109
Added warning message if the player has paused the game during the initial quest to build a house and gain a villager Volcano uses emissive texture instead of point light Fixed bug: “Return to Avatar” button was not bei…
Announcement4 changesFixGameplay - Factory Town 2: Paradise
Patch Notes 108
Many primary quests (those that trigger dialogue) now need to be 'accepted' before they trigger the dialogue or guided UI highlights. This allows players to control their own pace through the tutorial Fixed bug: quests…
Event14 changes2 numericFix - Factory Town 2: Paradise
Patch Notes 107
Added hover tooltip to worker needs, to show which equipment is affecting their needs fulfillment Goods Supply panel now has one button filter, instead of a huge row of icons Changed color grading to have less saturatio…
Event8 changesFixUI/audio

