HomeGamesUpdatesPricingMethodology
Steam News9 June 202618d ago

Patch Notes 108

Many primary quests (those that trigger dialogue) now need to be 'accepted' before they trigger the dialogue or guided UI highlights.

Full notes

Full Factory Town 2: Paradise update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes4 additions4 changes2 removals
  • UI and audio
  • Fixes
  • Events
  • Gameplay
changedMany primary quests (those that trigger dialogue) now need to be 'accepted' before they trigger the dialogue or guided UI highlights. This allows players to control their own pace through the tutorial
fixedFixed bug: quests were not using the correct expand / collapse state defaults
fixedFixed bug: if a completed quests’s rewards caused the volcano to level up, the quest rewards were not shown in the quest complete notification
removedQuest to produce Refined Planks no longer instructs player to change recipe on an existing Lumber Mill if it’s the only Lumber Mill
removedQuests that are ready to claim no longer shift to top of Quests panel
addedWhen you send invites to raise population level, the changes to new max villager needs are shown in the level up notification
Population level required for first house upgrade54Population level required for first house upgrade decreased, nerfPopulation level required for second house upgrade108Population level required for second house upgrade decreased, nerf
  • Many primary quests (those that trigger dialogue) now need to be 'accepted' before they trigger the dialogue or guided UI highlights. This allows players to control their own pace through the tutorial

  • Fixed bug: quests were not using the correct expand / collapse state defaults

  • Fixed bug: if a completed quests’s rewards caused the volcano to level up, the quest rewards were not shown in the quest complete notification

  • More color grading adjustments

  • Quest to produce Refined Planks no longer instructs player to change recipe on an existing Lumber Mill if it’s the only Lumber Mill

  • Quests that are ready to claim no longer shift to top of Quests panel

  • When you send invites to raise population level, the changes to new max villager needs are shown in the level up notification

  • Notification panel resizes so you don’t have to scroll as often when there are multiple sub-notification entries

  • Quests that are ready to claim will always show rewards, even if collapsed

  • Droughts can not occur if you have not raised your second island

  • Added option to move a building from its selection panel

  • The population label in top-right will change to an invite icon when invites are ready to be sent

  • When quests become available, or are accepted, their briefly flash

  • Newly unlocked quests will appear at the top of the quest list

  • Clicking the “Earn Perk Point” requirement opens the Side Quests tab of the Quests panel

  • Modified quests around building Kitchen / Academy / Refreshment Stand / Tailor: the first quest is just to build the building, and the follow-up sidequest is to deliver their primary recipe output to the volcano

  • Many volcano delivery quests now have an added requirement to unlock the recipe first

  • Population level required for first house upgrade reduced from 5 to 4

  • Population level required for second house upgrade reduced from 10 to 8

  • Fixed bugsome research in the Demo was available that should not be
  • Added tooltip to Avatar Transfer panel icons, indicating that clicking the player’s icons will open the global inventory menu

  • Quests appear in the order they are assigned / claimed

  • Fixed bugbuild menu affordability would not always update when player inventory changed

Source

Steam News / 9 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.