HomeGamesUpdatesPricingMethodology
Steam News30 June 20266d ago

Patch Notes 120

Crop Planting Rework Regular farming actions are now unlocked with quests: achieve mastery in the crop by harvesting it, and you’ll unlock the ability to plant it Created new quest tab & category “Cultivation”, which ho

Full notes

Full Factory Town 2: Paradise update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions5 changes2 removals
  • Gameplay
  • Maps
  • Balance
  • UI and audio
  • Fixes
addedCreated new quest tab & category “Cultivation”, which holds all the new cultivation quests
changedIf cultivation quests’ requirements are met on legacy maps, those quests are marked as automatically completed & claimed so you don’t need to click through a bunch
removedRemoved restriction that crops must be planted near crops of the same type
addedCrops can now be ‘native’ (spawned with map) or ‘non-native’ (manually planted). Non-native crops have a fraction of the crop yield of native crops.
changedNon-native crops can convert to Native crops, but slowly. They get 1% Affinity each time they regrow, 1% each time they are cultivated by Farm or Forester worker, and a bonus 1% for each native crop of the same type they are adjacent to when they finish growing. At 100% Affinity they become fully native crops
removedRemoved “Import” farming options - no longer needed since you can plant crops anywhere
Max workers for Farm and Harvester Hut3/5/85/7/10Max workers for Farm and Harvester Hut increased, buff

Factory Town 2: Paradise changes

addedCreated new quest tab & category “Cultivation”, which holds all the new cultivation quests
changedIf cultivation quests’ requirements are met on legacy maps, those quests are marked as automatically completed & claimed so you don’t need to click through a bunch
removedRemoved restriction that crops must be planted near crops of the same type
addedCrops can now be ‘native’ (spawned with map) or ‘non-native’ (manually planted). Non-native crops have a fraction of the crop yield of native crops.
changedNon-native crops can convert to Native crops, but slowly. They get 1% Affinity each time they regrow, 1% each time they are cultivated by Farm or Forester worker, and a bonus 1% for each native crop of the same type they are adjacent to when they finish growing. At 100% Affinity they become fully native crops

Crop Planting Rework

  • Regular farming actions are now unlocked with quests: achieve mastery in the crop by harvesting it, and you’ll unlock the ability to plant it

  • Created new quest tab & category “Cultivation”, which holds all the new cultivation quests

  • If cultivation quests’ requirements are met on legacy maps, those quests are marked as automatically completed & claimed so you don’t need to click through a bunch

  • Removed restriction that crops must be planted near crops of the same type

  • Crops can now be ‘native’ (spawned with map) or ‘non-native’ (manually planted). Non-native crops have a fraction of the crop yield of native crops.

  • Non-native crops can convert to Native crops, but slowly. They get 1% Affinity each time they regrow, 1% each time they are cultivated by Farm or Forester worker, and a bonus 1% for each native crop of the same type they are adjacent to when they finish growing. At 100% Affinity they become fully native crops

  • Removed “Import” farming options - no longer needed since you can plant crops anywhere

Farm / Forester changes

  • Workers and Farms and Foresters are now able to harvest items as well as cultivate

  • Farms and Foresters now have checkboxes to allow harvest and or cultivation behaviors for their workers. (Legacy maps only have ‘cultivate’ checked to maintain behavior consistency, but new buildings placed will have them both checked by default)

Misc Features

  • Added new Super Power PerkCloud Blocks. These new blocks cost 250 gold each and can be built at any height, and can support buildings and all other structure types without requiring supports themselves.

UI

  • Cultivated crops now show a “Cultivated: Yield x2” item on their selection status panel

Balance

  • Max workers for Farm and Harvester Hut increased from 3 / 5 / 8 to 5 / 7 / 10

  • If a worker’s inventory is full of incompatible items when they attempt to run a pick up / harvest behavior, they discard those items

  • Steel Rail tiles now let trains move at twice the speed of Iron Rail tiles

Bug Fixes

  • Fixed bug: was unable to use the move tool to reposition trains

  • Fixed bug‘wake the volcano’ achievement would trigger when loading a custom map. It should only trigger when starting up a new campaign map
  • Fixed bug: multiple workers would target the same resource for cultivation

Source

Steam News / 30 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.