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Steam News10 July 20261mo ago

Patch Notes 124

Gameplay Create Custom Game now has ability to add Game Modifiers when creating game Added game modifier: Difficult Recipes. Increases complexity and cost of many recipes Added game modifier: Manual Labor.

In this update3

Full notes

Full Factory Town 2: Paradise update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes10 additions1 change1 removal
  • Gameplay
  • Maps
  • Workshop
  • UI and audio
  • Fixes
  • Events
addedGameplayCreate Custom Game now has ability to add Game Modifiers when creating game
addedGameplayAdded game modifier: Difficult Recipes. Increases complexity and cost of many recipes
addedGameplayAdded game modifier: Manual Labor. All production buildings require workers. Worker production bonus increased. Water Pump (which can now only run via rotational power) produces water twice as fast
addedGameplayAdded game modifier: Marathon. Increases coin cost and XP thresholds in many places
addedGameplayAdded game modifier: High Standards. Raises happiness thresholds required for increasing population
addedGameplayAdded game modifier: Head Start. Maps start with some basic research completed

Factory Town 2: Paradise changes

addedCreate Custom Game now has ability to add Game Modifiers when creating game
addedAdded game modifier: Difficult Recipes. Increases complexity and cost of many recipes
addedAdded game modifier: Manual Labor. All production buildings require workers. Worker production bonus increased. Water Pump (which can now only run via rotational power) produces water twice as fast
addedAdded game modifier: Marathon. Increases coin cost and XP thresholds in many places
addedAdded game modifier: High Standards. Raises happiness thresholds required for increasing population

Gameplay

  • Create Custom Game now has ability to add Game Modifiers when creating game

  • Added game modifier: Difficult Recipes. Increases complexity and cost of many recipes

  • Added game modifierManual Labor. All production buildings require workers. Worker production bonus increased. Water Pump (which can now only run via rotational power) produces water twice as fast
  • Added game modifier: Marathon. Increases coin cost and XP thresholds in many places

  • Added game modifier: High Standards. Raises happiness thresholds required for increasing population

  • Added game modifier: Head Start. Maps start with some basic research completed

  • Added game modifier: Floating Cities. Removes requirement for foundation blocks on buildings

  • Added Game Status overlay when in main game menu, showing game type and active modifiers

  • Removed worker distribution flags from Steam Turbine, Steam Boiler, Mana Transmitter, Fountain, Coal Furnace, Wood Stove, Solar Panel, Electric Motor, and Bonfire

  • Added worker distribution flags for Farm and Forester

UI

  • Item transfer panel now supports multiple rows of items, for example, when workshop is assigned many complex recipes

  • Added names for biomes

Bug Fixes

  • Fixed bug: “The End??” achievement not triggering

  • Fixed bug: rotational power boost would still apply its effect for the remainder of the game session even if rotational power had been depleted

  • Fixed bug: when loading map, avatar would sometimes respawn near volcano instead of keeping its last saved position

  • Fixed bug: transaction alerts were not correctly fading in / out

Source

Steam News / 10 July 2026

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