In this update3
Full notes
Full Factory Town 2: Paradise update
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What changed
- Gameplay
- Maps
- Workshop
- UI and audio
- Fixes
- Events
Factory Town 2: Paradise changes
Gameplay
Create Custom Game now has ability to add Game Modifiers when creating game
Added game modifier: Difficult Recipes. Increases complexity and cost of many recipes
- Added game modifierManual Labor. All production buildings require workers. Worker production bonus increased. Water Pump (which can now only run via rotational power) produces water twice as fast
Added game modifier: Marathon. Increases coin cost and XP thresholds in many places
Added game modifier: High Standards. Raises happiness thresholds required for increasing population
Added game modifier: Head Start. Maps start with some basic research completed
Added game modifier: Floating Cities. Removes requirement for foundation blocks on buildings
Added Game Status overlay when in main game menu, showing game type and active modifiers
Removed worker distribution flags from Steam Turbine, Steam Boiler, Mana Transmitter, Fountain, Coal Furnace, Wood Stove, Solar Panel, Electric Motor, and Bonfire
Added worker distribution flags for Farm and Forester
UI
Item transfer panel now supports multiple rows of items, for example, when workshop is assigned many complex recipes
Added names for biomes
Bug Fixes
Fixed bug: “The End??” achievement not triggering
Fixed bug: rotational power boost would still apply its effect for the remainder of the game session even if rotational power had been depleted
Fixed bug: when loading map, avatar would sometimes respawn near volcano instead of keeping its last saved position
Fixed bug: transaction alerts were not correctly fading in / out
Source
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