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Steam News17 July 20261mo ago

Patch Notes 128

Patch 128 is now on the main branch: Improvements Changing the top-level item filter at Markets, Stockpiles, Barns, Crates, Animal Troughs, Harbors, and Catapults will now instruct workers at those buildings to supply t

In this update3

Full notes

Full Factory Town 2: Paradise update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes1 addition3 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • Performance
  • UI and audio
  • Store
changedImprovementsChanging the top-level item filter at Markets, Stockpiles, Barns, Crates, Animal Troughs, Harbors, and Catapults will now instruct workers at those buildings to supply those items.
addedImprovementsAdded new console command: “reset screen scale” which reverts screen scaling to default value, in case you made it too big or small to use
changedBalance ChangesThe Quest that unlocks Processing Productivity Level 2 now requires Processing Tome Lv 2 instead of Processing Tome Lv 1
changedBalance ChangesReduced the willingness of workers to shop for items they already had in reserve, causing them to do long shopping trips for items they didn’t need
fixedBug FixesFixed bug: inventory hotbar would not immediately reappear after dismissing the View Mode tutorial panel
fixedBug FixesFixed bug: potential crash if placing zip lines on top of workers while they are moving

Factory Town 2: Paradise changes

changedChanging the top-level item filter at Markets, Stockpiles, Barns, Crates, Animal Troughs, Harbors, and Catapults will now instruct workers at those buildings to supply those items.
addedAdded new console command: “reset screen scale” which reverts screen scaling to default value, in case you made it too big or small to use
changedThe Quest that unlocks Processing Productivity Level 2 now requires Processing Tome Lv 2 instead of Processing Tome Lv 1
changedReduced the willingness of workers to shop for items they already had in reserve, causing them to do long shopping trips for items they didn’t need
fixedFixed bug: inventory hotbar would not immediately reappear after dismissing the View Mode tutorial panel

Patch 128 is now on the main branch:

Improvements

  • Changing the top-level item filter at Markets, Stockpiles, Barns, Crates, Animal Troughs, Harbors, and Catapults will now instruct workers at those buildings to supply those items.

In this screenshot, "Wheat" has been selected as the item filter for a Trough.

In this screenshot, the worker Requests for the Trough now indicate that they will pick up Wheat from nearby sources. Before, this only worked if you configured the item filter on the storage slot itself, but that isn't as obvious or convenient for players.

  • Added new console command: “reset screen scale” which reverts screen scaling to default value, in case you made it too big or small to use

  • Selecting a Trough that is in a pasture will let you select the Trough so you can manage it, instead of the Pasture tile

Balance Changes

  • The Quest that unlocks Processing Productivity Level 2 now requires Processing Tome Lv 2 instead of Processing Tome Lv 1

  • Reduced the willingness of workers to shop for items they already had in reserve, causing them to do long shopping trips for items they didn’t need

Bug Fixes

  • Fixed bug: inventory hotbar would not immediately reappear after dismissing the View Mode tutorial panel

  • Fixed bug: potential crash if placing zip lines on top of workers while they are moving

  • Fixed bug: various logic issues with zip line pathfinding that might cause performance slowdowns

  • Fixed broken logic on IF computational block. Now, when it receives a true (nonzero) value, it will trigger its output functions.

  • Fixed bug: Meteor Blast button was not flashing correctly

  • Fixed bug: Could use Meteor Blast button even if you had no blast charges ready

  • Fixed missing label for Market research

  • Fixed bug: workers would sometimes purchase negative numbers of items, resulting in currency loss

Source

Steam News / 17 July 2026

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