In this update3
Full notes
Full Factory Town 2: Paradise update
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What changed
- Gameplay
- Balance
- Fixes
- Performance
- UI and audio
- Store
Factory Town 2: Paradise changes
Patch 128 is now on the main branch:
Improvements
Changing the top-level item filter at Markets, Stockpiles, Barns, Crates, Animal Troughs, Harbors, and Catapults will now instruct workers at those buildings to supply those items.
In this screenshot, "Wheat" has been selected as the item filter for a Trough.
In this screenshot, the worker Requests for the Trough now indicate that they will pick up Wheat from nearby sources. Before, this only worked if you configured the item filter on the storage slot itself, but that isn't as obvious or convenient for players.
Added new console command: “reset screen scale” which reverts screen scaling to default value, in case you made it too big or small to use
Selecting a Trough that is in a pasture will let you select the Trough so you can manage it, instead of the Pasture tile
Balance Changes
The Quest that unlocks Processing Productivity Level 2 now requires Processing Tome Lv 2 instead of Processing Tome Lv 1
Reduced the willingness of workers to shop for items they already had in reserve, causing them to do long shopping trips for items they didn’t need
Bug Fixes
Fixed bug: inventory hotbar would not immediately reappear after dismissing the View Mode tutorial panel
Fixed bug: potential crash if placing zip lines on top of workers while they are moving
Fixed bug: various logic issues with zip line pathfinding that might cause performance slowdowns
Fixed broken logic on IF computational block. Now, when it receives a true (nonzero) value, it will trigger its output functions.
Fixed bug: Meteor Blast button was not flashing correctly
Fixed bug: Could use Meteor Blast button even if you had no blast charges ready
Fixed missing label for Market research
Fixed bug: workers would sometimes purchase negative numbers of items, resulting in currency loss
Source
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