Full notes
Full Factory Town 2: Paradise update
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What changed
- Maps
- Balance
- Gameplay
- Fixes
- UI and audio
Factory Town 2: Paradise changes
Features
Create Custom Game menu now allows you to choose a list of available biomes used in map generation
Balance / Gameplay
Underground view is always enabled in Custom Games
Farms and Foresters can now be upgraded to allow auto-transfer
Fishery can now be upgrade to allow auto-transfer, or increase max workers
Added some randomness to cultivation logic, so that workers at farms / foresters will randomly cultivate even when there are lots of fully grown resources to harvest from. But if the collection building has less than 10 units of an item, it will still be heavily prioritized
Bug Fixes
Fixed bug: Farm and Forester workers were not restricting their harvest selections to just linked resources
Fixed bug: Farm and Forester workers were not getting the same harvesting speed bonus that Harvester Hut workers do
Fixed bug: workers at non-recipe buildings would show ‘Crafting’ when there was no other task to do. Now, they are correctly marked as Idle
Fixed bug: Fishing Hut workers would continue to fish, even when fishing hut was totally full
Fixed bug: pressing the ‘randomize’ button on the Create Game Random Seed property would not update all of the displayed seed labels
Fixed bug: manually modifying the random seed in the create game panel would not apply its value
Fixed bug: tooltips were wrong in the Item Stats panel for the different stats & needs that an item provides
Fixed bug: non-localizable terms “ResearchTypeTire” and “AnimalProducts”
Source
Changelog.gg summarizes and formats this update. How we read updates.
