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Steam News23 June 20267d ago

Patch Notes 116

Adjusted size and colliders for several buildings to more closely align. This was done to prevent issues like being able to place pipes and connectors above a building but then not being able to actually select those pa

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Full Factory Town 2: Paradise update

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What changed

12 fixes1 addition5 changes0 removals
  • Gameplay
  • Fixes
  • Maps
  • UI and audio
  • Balance
  • Events
changedAdjusted size and colliders for several buildings to more closely align. This was done to prevent issues like being able to place pipes and connectors above a building but then not being able to actually select those paths due to collider obstruction. The game will attempt to adjust the collider in the rare case that a block was placed inside the newly obstructed region, but if you run into issues with this let me know and I will try to have the game handle it better.
fixedFixed bug: indexOutOfRange exception if you tried to drag a belt or chute path to and from the same highlighted building, resulting in unexpected path planner behavior
changedIf you begin dragging a path on a building, the game will not ignore the building colliders (as it does when dragging a path from the terrain)
fixedFixed bug: Item Stats panel would load showing the “Drinks” filter, but would actually show Coins information
fixedFixed bug: icon and tooltips were not correctly shown for tool effects in the Item Stats panel
changedBackpack type items are now shown in the ‘Tools’ section of the Item Stats panel, with a tooltip explaining their effect on inventory capacity
  • Adjusted size and colliders for several buildings to more closely align. This was done to prevent issues like being able to place pipes and connectors above a building but then not being able to actually select those paths due to collider obstruction. The game will attempt to adjust the collider in the rare case that a block was placed inside the newly obstructed region, but if you run into issues with this let me know and I will try to have the game handle it better.

  • Fixed bug: indexOutOfRange exception if you tried to drag a belt or chute path to and from the same highlighted building, resulting in unexpected path planner behavior

  • If you begin dragging a path on a building, the game will not ignore the building colliders (as it does when dragging a path from the terrain)

  • Fixed bug: Item Stats panel would load showing the “Drinks” filter, but would actually show Coins information

  • Fixed bug: icon and tooltips were not correctly shown for tool effects in the Item Stats panel

  • Backpack type items are now shown in the ‘Tools’ section of the Item Stats panel, with a tooltip explaining their effect on inventory capacity

  • Fixed bug: tool effects would not always be applied correctly based on a worker’s current resource target

  • Changed logic around detecting if cursor is in a text input field, to resolve an issue where hotkeys would activate while typing in the field

  • The U hotkey will now attempt to upgrade all selected houses. It will prioritize low-level houses. It will only upgrade the lowest tier of selected houses.

  • Fixed bug: mini volcano quests were missing a category, so they had a blank icon on their quest detail item. They are now assigned to the Primary category

  • Fixed bug: Chute (item) was visible in the Mastery panel, even though it is no longer directly crafted

  • Added alert for connectors that are not linked to any path

  • Fixed bug: when interacting with underground pipes immediately below ground, cursor would attempt to interact with a structure above ground

  • Fixed bug: deleting a villager would not immediately update population data or display

  • Fixed bug: the ‘move’ button on path structures would not trigger a move action

  • Fixed bug: moving a house with a sleeping worker would not move the ‘ZZZ’ sleep particles

  • Fixed bug: deleting a house with a sleeping worker would not erase the ‘ZZZ’ sleep particles

  • When a house is deleted with a sleeping worker inside, that worker will wake up

  • Fixed launch screen foreground offset being incorrect when UI scaling was modified

Source

Steam News / 23 June 2026

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