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Steam News11 June 202618d ago

Patch Notes 110

Fixed bug: the flag that calculated if you connect buildings with chutes or belts would not be reset when game state cleared, so a new campaign file would consider that requirement completed Changed default launch image

Full notes

Full Factory Town 2: Paradise update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions5 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
fixedFixed bug: the flag that calculated if you connect buildings with chutes or belts would not be reset when game state cleared, so a new campaign file would consider that requirement completed
changedChanged default launch image
changedAdjusted grass texture
changedWhen placing a connector, if the connector is potentially linked to a building, rotating the cursor will toggle its access direction once. The next time the cursor is rotated, the placement direction is modified as normal.
addedAdded requirement to have population (invite) level 5 before you can summon an island
changedTooltips for research that unlocks a specific building or vehicle will include a description of the unlocked object (if available)
  • Fixed bugthe flag that calculated if you connect buildings with chutes or belts would not be reset when game state cleared, so a new campaign file would consider that requirement completed
  • Changed default launch image

  • Adjusted grass texture

  • When placing a connector, if the connector is potentially linked to a building, rotating the cursor will toggle its access direction once. The next time the cursor is rotated, the placement direction is modified as normal.

  • Added requirement to have population (invite) level 5 before you can summon an island

  • Tooltips for research that unlocks a specific building or vehicle will include a description of the unlocked object (if available)

  • Logic connections are no longer automatically assigned if you select one logic structure and then select another logic structure. Instead you must use the ‘Add’ option under ‘Outbound Connections’

  • Logic Connections (inbound and outbound) are now shown on the primary ‘configuration’ tab for the computational blocks

  • Fixed bug: unable to delete an outbound logic link with a blank target

  • Changed some labels in Logic Link configuration

  • When you add a new logic link or task, the newly created item flashes briefly and the UI will scroll to it

  • On first launch, the volcano on the welcome panel will be ‘asleep’. If you have woken up the volcano in any save file, the volcano is now awake

Source

Steam News / 11 June 2026

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