Full notes
Full Factory Town 2: Paradise update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Fixed bugthe flag that calculated if you connect buildings with chutes or belts would not be reset when game state cleared, so a new campaign file would consider that requirement completed
Changed default launch image
Adjusted grass texture
When placing a connector, if the connector is potentially linked to a building, rotating the cursor will toggle its access direction once. The next time the cursor is rotated, the placement direction is modified as normal.
Added requirement to have population (invite) level 5 before you can summon an island
Tooltips for research that unlocks a specific building or vehicle will include a description of the unlocked object (if available)
Logic connections are no longer automatically assigned if you select one logic structure and then select another logic structure. Instead you must use the ‘Add’ option under ‘Outbound Connections’
Logic Connections (inbound and outbound) are now shown on the primary ‘configuration’ tab for the computational blocks
Fixed bug: unable to delete an outbound logic link with a blank target
Changed some labels in Logic Link configuration
When you add a new logic link or task, the newly created item flashes briefly and the UI will scroll to it
On first launch, the volcano on the welcome panel will be ‘asleep’. If you have woken up the volcano in any save file, the volcano is now awake
Source
Changelog.gg summarizes and formats this update. How we read updates.
