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- Dualism
Bug fixes cont.: vampier mosquito removal
Mosquitos no longer vampire to prevent the dreaded fatal vampire game crash
Announcement1 changePerformance - Dualism
Hotfix for crashes
There has been a surge of crashes in the game recently. I believe they have to do with the new features of vampire, which also occurs during the chi attack, and so vampire has been removed from the game for now. This bu…
Announcement3 changesGameplayPerformance - Dualism
Upgrade Stats: Screw Slow(ly)
New Upgrade Doors' Stats Complete Screw Slow (only Blast is left) Slow changes Slow resistance gets you out of webs sooner Change slow math due to bad math before, like Poison Slow lasts longer now, 10 seconds, up from 5
Patch notes1 changeBalance - Dualism
Special Shots and Poison
Upgrade Stats Progress Special Shots and Poison doors have been completed. This includes: Penetrating shots Homing shots Wave shots Poison shots Poison on physical hits Poison resistance In addition, Wave shots are rand…
Patch notes3 changesFixBalance - Dualism
Special Shots and Poison
Upgrade Stats Progress Special Shots and Poison doors have been completed. This includes: Penetrating shots Homing shots Wave shots Poison shots Poison on physical hits Poison resistance In addition, Wave shots are rand…
Patch notes3 changesFixBalance - Dualism
BALLS and AERO upgrade stats, and VAMPIRE overhaul!
How's the upgrade stats progress going? It's going, but never as fast as I want it to. This week saw all of Balls done. Aero just needed Faster Acceleration and that was done. Started on Special Shots and ended up compl…
Patch notes5 changesBalanceGameplay - Dualism
Back from sickness - Dualism is Dragless!
Every once in a while I like to try crazy experiments and change up the gameplay a lot. This time, I took away air drag for shots. I had previously thought the slight exponential change in speed for shots was cool and m…
Patch notes9 changesFixGameplay - Dualism
Upgrade Stats: Diplomacy and Body Doors Complete!
Hey all! I'm back from my two week vacation/staycation where I could get a bunch of things done so I could work on this game more! I'm still doing some of those things, but I'm back to pushing out weekly updates. What's…
Event1 change - Dualism
Performance down, stability up
Don't upgrade if you want maximum performance at the risk of crashing. Instance pooling turned off I think instance pooling, a technique for optimizing framerate when there's a TON of shots on the screen, was slightly i…
Patch notes4 changesPerformanceBalance - Dualism
Meta, Time, Body door stats
META, TIME Door Upgrade Stats All the upgrade stats/info for these doors have been coded Also Absorb More, and Max HP of the BODY door What else is new? Fixed diplomat Aware that severe lightning can cause severe slowdo…
Patch notes4 changesFixPerformance - Dualism
CONTROL YOUR DESTINY, more optimizations, new tracking, absorb differences
Control your Destiny! Er, what? Use those rerolls! Oh! You mean when I'm offered doors or upgrades, I can opt to have new ones offered? Yes Ok thank you. I should be able to Control your Destiny! Yes... 6 rerolls per ga…
Patch notes7 changesFixGameplay - Dualism
Upgrade Stats, part 4: Lightning,. and more Optimization
"Ahhh motherland!" This week was focused on getting more upgrade stats done, and I got sidetracked with more optimizations. Good thing though, I think there were some interesting ones made that I hadn't thought of befor…
Patch notes2 changesGameplay - Dualism
Midweek update: fixes and optimizes
Yoooo Another week, another mid-week update. (doh!) Fix There were some crashes happening due to all the sprites I deleted in the last update. This should be fixed now. Optimize I included some optimizations I have been…
Patch notes2 changesFixGameplay - Dualism
Upgrade Stats: Part 3! and more Optimized!
This week Dualism was in the Game Development World Championship, and so I took some time this week to attempt to market the game. It worked, a little. But unfortunately this update isn't as filled to the brim as it usu…
Store6 changesGameplayPerformance - Dualism
Optional quick fix
I realized I left the first option of the doors locked to spikes, balls, and screw attack from when I was testing something. Unlocked so the first option is random again. Sorry!
Announcement - Dualism
2-day patch: Getting it ready for competition
What, another update a couple days after your Friday update? Yeah! There were a few more things I wanted to button up for this week. Several of these were mentioned by other players, so I knew it was important. Tutorial…
Patch notes4 changesFixBalance

