In this update3
Full notes
Full Dualism update
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What changed
- Gameplay
- Performance
- Balance
- Fixes
Dualism changes
Every once in a while I like to try crazy experiments and change up the gameplay a lot.
This time, I took away air drag for shots.
I had previously thought the slight exponential change in speed for shots was cool and more natural, but I think this linear, constant speed is better for gaming, and it will likely result in better performance.
So, let me know what you think! I may keep it this way and polish up all the shots speeds for next update. This update, the lack of drag had resulted in changes in speeds for all shots. I have not yet fine tuned these. It's rough. Happy re-exploring! Something different for a while.
It's been like three weeks, what happened to you?!
I'm not sure. I had an ear infection that turned into a really bad fever for a few days, I think. It was the worst I've felt in years. But when it finally went away, it still took me a while to feel 100% normal. In fact, I still feel lethargic and like my brain isn't working like it was before. I went from super productive to super lazy. Gotta 'nother problem to fix now. Myself.
How are the upgrade stats going?
Physical door upgrades was completed. New upgrade: Take and give physical hits more often Returning upgrade: Enemies take physical hits more often
What else?
Water bugs have stopped taking a nap mid-game. This bug also affected the attraction upgrades, so all of these will work much better when there's a lot of enemies on the screen.
Fixed: not dealing the same amount of damage on collision with reflection
Fixed: Bombs drop in every direction on hit
Slight optimization in calculating enemy health, xp, dmg
Fixed: Ant collision stun length was getting reduced twice when it was injured
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Good luck, and have fun with the new shot speeds this week!
Source
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