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Steam News17 July 20214y ago

Back from sickness - Dualism is Dragless!

Every once in a while I like to try crazy experiments and change up the gameplay a lot. This time, I took away air drag for shots.

In this update3

Full notes

Full Dualism update

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What changed

3 fixes2 additions4 changes0 removals
  • Gameplay
  • Performance
  • Balance
  • Fixes
changedEvery once in a while I like to try crazy experiments and change up the gameplay a lot.
changedI had previously thought the slight exponential change in speed for shots was cool and more natural, but I think this linear, constant speed is better for gaming, and it will likely result in better performance.
changedSo, let me know what you think! I may keep it this way and polish up all the shots speeds for next update. This update, the lack of drag had resulted in changes in speeds for all shots. I have not yet fine tuned these. It's rough. Happy re-exploring! Something different for a while.
addedHow are the upgrade stats going?Physical door upgrades was completed. New upgrade: Take and give physical hits more often Returning upgrade: Enemies take physical hits more often
fixedWhat else?Fixed: not dealing the same amount of damage on collision with reflection
fixedWhat else?Fixed: Bombs drop in every direction on hit

Dualism changes

changedEvery once in a while I like to try crazy experiments and change up the gameplay a lot.
changedI had previously thought the slight exponential change in speed for shots was cool and more natural, but I think this linear, constant speed is better for gaming, and it will likely result in better performance.
changedSo, let me know what you think! I may keep it this way and polish up all the shots speeds for next update. This update, the lack of drag had resulted in changes in speeds for all shots. I have not yet fine tuned these. It's rough. Happy re-exploring! Something different for a while.
addedPhysical door upgrades was completed. New upgrade: Take and give physical hits more often Returning upgrade: Enemies take physical hits more often
fixedFixed: not dealing the same amount of damage on collision with reflection

Every once in a while I like to try crazy experiments and change up the gameplay a lot.

This time, I took away air drag for shots.

I had previously thought the slight exponential change in speed for shots was cool and more natural, but I think this linear, constant speed is better for gaming, and it will likely result in better performance.

So, let me know what you think! I may keep it this way and polish up all the shots speeds for next update. This update, the lack of drag had resulted in changes in speeds for all shots. I have not yet fine tuned these. It's rough. Happy re-exploring! Something different for a while.

It's been like three weeks, what happened to you?!

I'm not sure. I had an ear infection that turned into a really bad fever for a few days, I think. It was the worst I've felt in years. But when it finally went away, it still took me a while to feel 100% normal. In fact, I still feel lethargic and like my brain isn't working like it was before. I went from super productive to super lazy. Gotta 'nother problem to fix now. Myself.

How are the upgrade stats going?

Physical door upgrades was completed. New upgrade: Take and give physical hits more often Returning upgrade: Enemies take physical hits more often

What else?

Water bugs have stopped taking a nap mid-game. This bug also affected the attraction upgrades, so all of these will work much better when there's a lot of enemies on the screen.

Fixed: not dealing the same amount of damage on collision with reflection

Fixed: Bombs drop in every direction on hit

Slight optimization in calculating enemy health, xp, dmg

Fixed: Ant collision stun length was getting reduced twice when it was injured

~~~

Good luck, and have fun with the new shot speeds this week!

Source

Steam News / 17 July 2021

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