In this update5
Full notes
Full Dualism update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Performance
Dualism changes
How's the upgrade stats progress going?
It's going, but never as fast as I want it to. This week saw all of Balls done. Aero just needed Faster Acceleration and that was done. Started on Special Shots and ended up completing and overhauling vampire. What's left are: the rest of special shots, poison, slow, blast, and screw. Getting close!
Vampire was overhauled
Everything is better about it
Balanced a little better
Keeps chaining within lightning and blasts now
Prevent overhealing
Big and little mosquitos have it
A little green ball shoots toward the thing getting the health now
[NEW UPGRADE] Friendlies can heal you instead of them
Balanced shots now that there's no drag
I continued on the no shot drag idea and balanced most of the shots in the game. If there's any that seem off, let me know! (There's a lot of places shots are made in the code!)
What else is new?
Balanced shot damage from all special shots (a little more penalty to shot damage)
Performance tested no drag, and... negligible difference. Bummer.
I think I'm going to start the dev diary series on youtube again. I realized I stopped once I released the game. That was cathartic, I think, and gave a steady presence of new content on youtube about the game. Plus I could be very open and honest about the whole development process. Lots of little details that neither of us want put in here.
Source
Changelog.gg summarizes and formats this update. How we read updates.
