In this update1
Full notes
Full Dualism update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Dualism changes
Upgrade Stats Progress
Special Shots and Poison doors have been completed. This includes:
Penetrating shots
Homing shots
Wave shots
Poison shots
Poison on physical hits
Poison resistance
In addition,
Wave shots are random always gives 1/2 wave shots upgrade now
Poison exponent math was backwards. That's been fixed and poison has been rebalanced
Poison duration reduced from 10 seconds to 6 seconds
Whoops, sorry this update came out late. I made the build yesterday afternoon and then did some work outside with the intention of making a let's-play video afterwards and then pushing the update. Instead I totally forgot about my responsibilities!
All that's left for upgrade stats now are slow, screw, and blast.
Source
Changelog.gg summarizes and formats this update. How we read updates.
