Full notes
Full Dualism update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Balance
What, another update a couple days after your Friday update?
Yeah! There were a few more things I wanted to button up for this week. Several of these were mentioned by other players, so I knew it was important.
Tutorial overhauled again
The tutorial is actually starting to get where I want it. It fades most of the screen out on the Upgrade parts and explains things much better, I think.
Get some basic information about upgrades!
All the upgrades have "specific" upgrade info, even if they don't have the exact stat changes yet.
OK give me the rest in a list
Fixed broken menus if you clicked a pixel above the top option
Vampire, wave, tracking, and penetration each effect shot damage like they should
Spider boss no longer gives millions of xp
Chi attack starts smaller and gets bigger slower
Removed "enemies take physical hits more often" as it pretty much doesn't make sense
Ball mass increase makes strength stronger
Ball heavier effect halved
All boss mass' doubled
Wrecking ball starts 2x big and grows slower with upgrades
Hopefully this week will be popular and big. See ya then. Good luck, and have fun!
Source
Changelog.gg summarizes and formats this update. How we read updates.
