Full notes
Full Dualism update
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What changed
- Performance
- Gameplay
Yoooo
Another week, another mid-week update. (doh!)
Fix
There were some crashes happening due to all the sprites I deleted in the last update. This should be fixed now.
Optimize
I included some optimizations I have been working on. Something called "instance pooling", so certain engine procedures are skipped when creating and destroying thousands of projectiles per second.
And it was a success! I'm seeing anywhere from 5-20% framerate boosts from it.
Reworking
Particles have also changed. I am trying something else to optimize them. A bug in the code caused the particles to look the way they do, and... I kind of like it. So I'm keeping it this way for now. Let me know what you think. Cleaner might be better, when the game is already super-chaotic.
Be aware
Poison, slow, etc, currently don't show in shot particles. Particles are a work in progress, and I wanted to push this update out quickly to fix the game crashes.
Enjoy~
Source
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