In this update3
Full notes
Full Dualism update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Fixes
- Performance
- Gameplay
Dualism changes
META, TIME Door Upgrade Stats
All the upgrade stats/info for these doors have been coded Also Absorb More, and Max HP of the BODY door
What else is new?
Fixed diplomat
Aware that severe lightning can cause severe slowdown
All shot count upgrades have been rejiggered (lower) for better performance later
Absorb removes status effects slower now but it's upgradeable now too
XP Gained/lost due to time upgrades increased
Personal Note
Sorry guys it seems like progress has been slow lately. I've had a lot of other stuff going on, and finishing these upgrade stats has been much more work and a drag than I thought it would be. I'll wrap it up and get moving on to more fun unique game upgrades soon.
With the new updates, the game is slightly harder. Or, at least, increased shot count upgrades are weaker. What do you guys think of the difficulty? Too much?
Source
Changelog.gg summarizes and formats this update. How we read updates.
