Update history
Latest Dominus Automa updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Dominus Automa
Devlog #7 - Mage Visual Upgrade and Early World Map
The Mage hero class & first glimpse of the world map Greetings, Dominus! With the Steam Multiplayer Playtest just around the corner (sign-ups will be opening soon!), the entire Dominus Automa team is hard at work. Today…
Patch notes13 changesMapsGameplay - Dominus Automa
Dominus Automa Stress Test wrap-up. Let's see some data!
Steam Servers Stress Test Summary Over the last few days, we gathered together for what was originally planned as a relatively minor event for our community. The goal was simple: put our servers under pressure, collect…
Event10 changesServerPerformance - Dominus Automa
Dominus Automa Stress Test will launch on June 7th 🗓️
The launch date of the Stress Test is now confirmed We couldn't be more excited, and judging by the number of players registered for the Test, we can tell you feel the same way. And so, the wait is almost over - the fir…
Event13 changesServerGameplay - Dominus Automa
We want you to crash our serves! Sign up for Dominus Automa Stress Test
Let's test Dominus Automa - together ✊ The world of Dominus Automa is preparing for something completely new... For the first time ever, dozens of players will clash together inside a specially designed PvP arena, putti…
Event9 changesGameplayServer - Dominus Automa
Tell us about your experience via dedicated Feedback Form
We would love to hear your thoughts 📜 By now, most of you surely know that the first Dominus Automa Playtest build is live and open for testing. The support and feedback we’ve received from the community so far have be…
Patch notes3 changesServerBalance - Dominus Automa
Devlog #6 - Player Auto Attack & First Enemy
This week we focused on two important gameplay foundations - player auto attack and our very first enemy. How does the player’s attack work? We’ve implemented the first version of the player auto attack. From now on, yo…
Announcement5 changesGameplayBalance - Dominus Automa
Devlog #5 - More Characters, More Spells, Real Server Test
Hello there! This week was a big step toward a real multiplayer experience. We tested using spells with a larger number of characters at the same time, and also increased the number of players present on the map. Each c…
Announcement3 changesServerGameplay - Dominus Automa
Devlog #4 - Spells & Real-Time Animations
Hello guys! This week we focused on expanding multiplayer interactions and improving our animation workflow. You can now use abilities like Fireball and various buffs together with other players, and most importantly -…
Announcement5 changesGameplay - Dominus Automa
Devlog #3 - Networked animations are in!
Hey there! This week we focused on building the foundations of our networked animation system! Instead of syncing full animations over the network, we’re sending only actions (like casting a spell or attacking), and eac…
Announcement6 changesGameplayServer - Dominus Automa
New trailer is here!
Hey everyone! We’re back after a short break - PAX is behind us, we made it home safe and sound, and… we’re jumping back into action! The energy after the event is incredible and gives us an even bigger push to keep goi…
Event4 changesUI/audioGameplay - Dominus Automa
Back in the lab! 🛠️ Post-event energy is real.
🎮 Thank you, PAX East! What an amazing few days in Boston. It was incredible to finally show Dominus Automa to so many of you and see players jumping into the game live. Thank you to everyone who visited our booth, pla…
Event1 change - Dominus Automa
Devlog #2 - Testing Expeditions from the Hub
Another week, another devlog! This week we’ve been working on something that might not look very exciting from the outside - but it’s a very important technical foundation for the game. Expedition From the Hub Until now…
Patch notes12 changesGameplayServer - Dominus Automa
Dominus Automa is at PAX East!
Steam post image Hey everyone! Our team is currently at PAX East in Boston (March 26–29) with a playtests version of Dominus Automa on the show floor. If you’re attending the event, come by our booth, try the game, and…
Event3 changesBalance - Dominus Automa
Devlog #1 - First MMO Connection Test
A new week - and the start of a new devlog series! Devlog Memories has officially come to an end, and today we’re starting a brand new devlog series where we’ll show the game’s progress as it happens 😄 First MMO Connec…
Patch notes7 changesGameplayServer - Dominus Automa
Multiplayer Playtests Coming in May!
Hello everyone! Today we want to share an update about something many of you have been asking about for a long time - multiplayer in Dominus Automa! We’re excited to announce that we’re currently preparing the first mul…
Announcement1 changeGameplay - Dominus Automa
Community Clip Contest - Your Gameplay Could Appear in the Official Trailer!
Hello everyone! We’re currently preparing a brand new gameplay trailer for Dominus Automa, and we want to include clips from the community! So we’re launching a Community Clip Contest and the best clips might end up in…
Announcement4 changesGameplayServer






