Full notes
Full Dominus Automa update
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Repeated intro
Hello guys!
What changed
- Gameplay
Dominus Automa changes
This week we focused on expanding multiplayer interactions and improving our animation workflow.
You can now use abilities like Fireball and various buffs together with other players, and most importantly - you can actually see what others are casting in real time. This makes the whole experience feel much more alive and dynamic :D
We also wanted to show how we approach animations.
Instead of relying on a static workflow, we built a system that allows us to tweak animations in real time. We can adjust timing, positioning, and the overall feel on the fly - and instantly see the results in-game.
This gives us much more control and removes a lot of the usual guesswork. No more constant exporting and rechecking - we can dial things in exactly how we want, much faster.
Are there any spells you’d like to see first?
Personally, I’d love something like an “ice rain” spell - but that’s just me :D Let us know your ideas, maybe we’ll add them ^^
If you haven’t added the game to your wishlist yet, you can do it here:
That’s it for today 🫡 See you in the next devlog!
~Tom
Source
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