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Steam News17 April 20262mo ago

Devlog #4 - Spells & Real-Time Animations

Hello guys! This week we focused on expanding multiplayer interactions and improving our animation workflow.

Full notes

Full Dominus Automa update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello guys!

What changed

0 fixes3 additions2 changes0 removals
  • Gameplay
addedYou can now use abilities like Fireball and various buffs together with other players, and most importantly - you can actually see what others are casting in real time. This makes the whole experience feel much more alive and dynamic :D
changedInstead of relying on a static workflow, we built a system that allows us to tweak animations in real time. We can adjust timing, positioning, and the overall feel on the fly - and instantly see the results in-game.
changedAre there any spells you’d like to see first?
addedPersonally, I’d love something like an “ice rain” spell - but that’s just me :D Let us know your ideas, maybe we’ll add them ^^
addedIf you haven’t added the game to your wishlist yet, you can do it here:

Dominus Automa changes

addedYou can now use abilities like Fireball and various buffs together with other players, and most importantly - you can actually see what others are casting in real time. This makes the whole experience feel much more alive and dynamic :D
changedInstead of relying on a static workflow, we built a system that allows us to tweak animations in real time. We can adjust timing, positioning, and the overall feel on the fly - and instantly see the results in-game.
changedAre there any spells you’d like to see first?
addedPersonally, I’d love something like an “ice rain” spell - but that’s just me :D Let us know your ideas, maybe we’ll add them ^^
addedIf you haven’t added the game to your wishlist yet, you can do it here:

This week we focused on expanding multiplayer interactions and improving our animation workflow.

You can now use abilities like Fireball and various buffs together with other players, and most importantly - you can actually see what others are casting in real time. This makes the whole experience feel much more alive and dynamic :D

We also wanted to show how we approach animations.

Instead of relying on a static workflow, we built a system that allows us to tweak animations in real time. We can adjust timing, positioning, and the overall feel on the fly - and instantly see the results in-game.

This gives us much more control and removes a lot of the usual guesswork. No more constant exporting and rechecking - we can dial things in exactly how we want, much faster.

Are there any spells you’d like to see first?

Personally, I’d love something like an “ice rain” spell - but that’s just me :D Let us know your ideas, maybe we’ll add them ^^

If you haven’t added the game to your wishlist yet, you can do it here:

Dominus Automa

That’s it for today 🫡 See you in the next devlog!

~Tom

Source

Steam News / 17 April 2026

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