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Steam News10 April 20262mo ago

Devlog #3 - Networked animations are in!

Hey there! This week we focused on building the foundations of our networked animation system!

Full notes

Full Dominus Automa update

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Repeated intro

Hey there!

What changed

0 fixes2 additions3 changes1 removal
  • Gameplay
  • Server
changedInstead of syncing full animations over the network, we’re sending only actions (like casting a spell or attacking), and each client plays the animation locally. This approach keeps everything synchronized while significantly reducing network load.
addedOn top of that, we’ve added the first version of spell animations visible to other players !
removedWhat you do is no longer just local - now everyone can actually see your actions in the world.
changedThis is an important step toward making the game feel more alive and responsive in multiplayer.
changedMore improvements coming soon!
addedIf you haven’t added the game to your wishlist yet, you can do it here:

This week we focused on building the foundations of our networked animation system!

Instead of syncing full animations over the network, we’re sending only actions (like casting a spell or attacking), and each client plays the animation locally. This approach keeps everything synchronized while significantly reducing network load.

On top of that, we’ve added the first version of spell animations visible to other players!

What you do is no longer just local - now everyone can actually see your actions in the world.

This is an important step toward making the game feel more alive and responsive in multiplayer.

More improvements coming soon!

If you haven’t added the game to your wishlist yet, you can do it here:

Dominus Automa

That’s it for today 🫡 See you in the next devlog!

~Tom

Source

Steam News / 10 April 2026

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