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Steam News24 April 20262mo ago

Devlog #5 - More Characters, More Spells, Real Server Test

Hello there! This week was a big step toward a real multiplayer experience. We tested using spells with a larger number of characters at the same time, and also increased the number of players present on the map.

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Repeated intro

Hello there!

What changed

0 fixes1 addition2 changes0 removals
  • Server
  • Gameplay
changedWe tested using spells with a larger number of characters at the same time, and also increased the number of players present on the map. Each character was still handled individually, but now everyone existed on the same server, which made the whole experience feel much more like an actual game session :D
changedWe set up a server and connected to it with a few people to see how it works in practice. You could say this was our first “real” multiplayer test and… it worked ^^
addedIf you haven’t added the game to your wishlist yet, you can do it here:

Dominus Automa changes

changedWe tested using spells with a larger number of characters at the same time, and also increased the number of players present on the map. Each character was still handled individually, but now everyone existed on the same server, which made the whole experience feel much more like an actual game session :D
changedWe set up a server and connected to it with a few people to see how it works in practice. You could say this was our first “real” multiplayer test and… it worked ^^
addedIf you haven’t added the game to your wishlist yet, you can do it here:

This week was a big step toward a real multiplayer experience.

We tested using spells with a larger number of characters at the same time, and also increased the number of players present on the map. Each character was still handled individually, but now everyone existed on the same server, which made the whole experience feel much more like an actual game session :D

We set up a server and connected to it with a few people to see how it works in practice. You could say this was our first “real” multiplayer test and… it worked ^^

Of course, there’s still a lot of work ahead of us, but this test gave us a solid foundation to build on. Would you like us to introduce anything specific along the way for the first multiplayer version planned for May/June? 🤔

If you haven’t added the game to your wishlist yet, you can do it here:

Dominus Automa That’s it for today 🫡 See you in the next devlog!

~Tom

Source

Steam News / 24 April 2026

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