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- Chessire
Prettification Updates (Phase 1)
I'm taking some time to improve the look and feel of the game, so this update is focused entirely around making stuff prettier! All new background art assets. Changed color grading to make units pop more against the bac…
Announcement8 changesGameplay - Chessire
Giga gameplay galore update
Hello, this is a large update. First of all the game was a bit too hard. I apologise for this. To help with this I introduce the... Integrity System and Enemy Selection redesign Losing a battle does not lose you the run…
Patch notes9 changesGameplayBalance - Chessire
Prestige Challenges and balance updates!
Small update to bring back a bit of challenge to the game. Prestige Challenges Small set of modifiers to the base experience to make the game a bit harder. This is not the longterm goal for difficulty progression for th…
Event9 changesBalanceUI/audio - Chessire
Small UI improvements, passing and some bug fixes
Gameplay You can now Pass in manual mode. UI Streamlined manual mode UI. You can now hover a Unit Card's name and see the movement options shown in a tooltip. Bugs Fixed Conscription not exhausting Units. Fixed Stratege…
Patch notes6 changesFixGameplay - Chessire
More Town events and Vanguard mechanic!
This update introduces some fresh events to the Town, some aimed at introducing new build options while others are there to make the Town phase less hyper-reliant on gold and give the player more options when they're ru…
Patch notes13 changes3 numericFix - Chessire
Small improvements
UI New UI element that shows your current stat totals in comparison to the enemy, both during Setup and dynamically during Battle. In Manual mode, unit tile highlight now colors according to what actions unit can perfor…
Patch notes9 changesFixUI/audio - Chessire
Goodbye AFK Chess - arise Chessire!
Over the past 2 years I've iterated on "AFK Chess". Over those 2 years countless people have told me that they were expecting a different kind of game than the one they got - they expected an idler game. Naturally they…
Announcement1 changeGameplay - Chessire
Unit abilities
This is a relatively small update gameplay-wise but it introduces a whole new system which will play a big role in the further design of the game. Castable Abilities Up until now units were able to do two things in Batt…
Patch notes6 changesFixGameplay - Chessire
Stat rebalance!
Stat Overhaul Unit Ranks/XP system removed. - Stat upgrades increase the stat depending on the stat gain of each unit. All Abilities that were previously scaling with Rank have been removed and now have individual upgra…
Patch notes7 changes2 numericFix - Chessire
Reroll Shop returns!
Shop Redesign Removed Unit Drafting The Shop is now a Reroll Shop The Shop Pool is semi-randomised each game. Units are added to the Pool every other round. Removed Shop Rank Up button New Shop Abilities Burn: Removes u…
Patch notes46 changes17 numericGameplay - Chessire
Content and Balance update!
Active Cards Active Cards can be cast onto the battlefield in setup, providing you ways to shape the terrain into a more favorable position. 3 Active cards make their appearance in this update with more to come: Dust Cl…
Store16 changes6 numericBalance - Chessire
Evolution of Combat Update!
It's been a while - but it's finally here! New Battle System A new battle system was designed along with an entirely new AI, developed from scratch. Highly inspired by chess but bringing in new concepts such as health,…
Patch notes4 changesBalanceGameplay - Chessire
Introducing Chess Mode!
Ever since the beginning of AFK Chess there has been one feature that has been requested above all others: to actually be able to play the chess battles yourself instead of the AI. Well, since today you will finally be…
Event1 change - Chessire
Weekly Update - Shopkeeper!
Hey there! This week's patch focuses on the most forgotten type of Item in the game - the Passives. Previously they were quite difficult and inconvenient to acquire and being small items they didn't have much of a place…
Event9 changesFixStore - Chessire
Weekly Update: Even more useability improvements!
Hey! In this week's patch the theme of improving the feel of the game is continued with usability changes. Next week's patch will be back to additional content! ❗ Previously most effects that gives you cards would drop…
Store2 changesWorkshop - Chessire
Weekly Update: Soft Reveal and returning Units to Hand!
Hi everyone, this week's patch comes with two experimental changes that fundamentally change the gameplay - looking forward to hearing any thoughts! ❗ In Arena, you can now see all enemy piece positions (shown as a ?) a…
Announcement5 changes2 numericFix



