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Steam News18 February 20264mo ago

Giga gameplay galore update

Hello, this is a large update. First of all the game was a bit too hard. I apologise for this. To help with this I introduce the...

In this update3

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Full Chessire update

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Repeated intro

Hello, this is a large update.

What changed

0 fixes5 additions1 change5 removals
  • Gameplay
  • Balance
addedIntegrity System and Enemy Selection redesignLosing a battle does not lose you the run anymore. Instead, you now have 5 integrity at the start of the game. Losing all your integrity will lose you the game, as rightfully it should.
changedIntegrity System and Enemy Selection redesignLosing battles or not clearing enemies at the end of the day will damage your integrity based on the enemy's threat level. So yeah, game is a bit more forgiving now, but only a bit.
addedUnit deployment phase!Yes, that's right - another phase. Units are no longer cards, instead you deploy them before the card phase begins using a new resource, morale. Morale is also persistent so blowing it all away on one fight is ill-advised.
addedUnit deployment phase!Duskborn faction added. This is just the Ironclad units but they are your enemy. They also have a nice black armor that is much cooler than your white one.
removedUnit deployment phase!Removed Dismiss mechanic. Nobody liked it anyway.
removedUnit deployment phase!Town Phase events rebalanced. They no longer cost gold mostly, they're not just simple choose 1 of 2 options for the most part. Except for the Market and Bazaar - they need gold still. But you don't have to go there, you can just go somewhere else if you're poor though.

Chessire changes

addedLosing a battle does not lose you the run anymore. Instead, you now have 5 integrity at the start of the game. Losing all your integrity will lose you the game, as rightfully it should.
changedLosing battles or not clearing enemies at the end of the day will damage your integrity based on the enemy's threat level. So yeah, game is a bit more forgiving now, but only a bit.
addedYes, that's right - another phase. Units are no longer cards, instead you deploy them before the card phase begins using a new resource, morale. Morale is also persistent so blowing it all away on one fight is ill-advised.
addedDuskborn faction added. This is just the Ironclad units but they are your enemy. They also have a nice black armor that is much cooler than your white one.
removedRemoved Dismiss mechanic. Nobody liked it anyway.

First of all the game was a bit too hard. I apologise for this. To help with this I introduce the...

Integrity System and Enemy Selection redesign

Losing a battle does not lose you the run anymore. Instead, you now have 5 integrity at the start of the game. Losing all your integrity will lose you the game, as rightfully it should.

Losing battles or not clearing enemies at the end of the day will damage your integrity based on the enemy's threat level. So yeah, game is a bit more forgiving now, but only a bit.

You can also choose your enemies a bit better now. You can scout them out before engaging without any cost and you don't need to take every fight - if your integrity can afford it.

But that's not it, wait until you hear about the...

Unit deployment phase!

Yes, that's right - another phase. Units are no longer cards, instead you deploy them before the card phase begins using a new resource, morale. Morale is also persistent so blowing it all away on one fight is ill-advised.

Okay we can stop with the big font now, here are the rest of the changes:

  • Duskborn faction added. This is just the Ironclad units but they are your enemy. They also have a nice black armor that is much cooler than your white one.

  • Randomised enemy generation. All the enemies are now random with abilities and stuff. I'm both sad and happy that a random generator makes better levels than me designing stuff by hand but what can you do right.

  • Removed Dismiss mechanic. Nobody liked it anyway.

  • Town Phase events rebalanced. They no longer cost gold mostly, they're not just simple choose 1 of 2 options for the most part. Except for the Market and Bazaar - they need gold still. But you don't have to go there, you can just go somewhere else if you're poor though.

  • You can sell stuff by right clicking it now.

  • Removed a bunch of content related to unit cards.

  • Added a bunch of abilities to the Sylvan, Undead and Demon factions.

  • Units can now wield 2 equipments because they have 2 hands. You can blame realism for this.

  • Removed enhancements. The 1 person who knows what they were will be sad, perhaps.

What's next?

I'm starting to come to terms that I might actually have to finish this game at some point. I think this game has enough genres, systems and mechanics that any game should ever have at this point - if anything I might remove some before all is said and done. What is planned however is content polish. A lot of content polish.

Until next time!

Source

Steam News / 18 February 2026

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