In this update4
Full notes
Full Chessire update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Balance
- UI and audio
Chessire changes
Small update to bring back a bit of challenge to the game.
Prestige Challenges
Small set of modifiers to the base experience to make the game a bit harder. This is not the longterm goal for difficulty progression for the game - but it still might be fun for those who want some extra challenge.
Steam post image
Balance
Card reward skip option now gives 2 gold.
Enhancements only appear 25% of the time now.
Enemy Health/Power and Armor now scale throughout the game - 15% per day.
Edicts/Armaments and Abilities are now limited to a max of 6. Some idea is for these limits to be dynamic throughout the run at some point.
UI
Most dialog events now mention what their reward is.
Hover a unit's abilities on the board will show a tooltip about the ability.
What's up next?
Right now I'm mostly unsatisfied with the game feeling kinda samey on repeated runs. I intend to tackle this in the following ways:
Enemy variety. There is basically no enemy variety right now. The existing set of scourges quickly becomes irrelevant after a couple of days. I'm going to spend a lot of time working on distinct enemies that scale meaningfully throughout the game, challenge particular army builds more than others and bring more decision making into both the card execution and opponent selection steps.
Introduce a couple of distinct builds to play around. Focus being on polishing up the existing content to allow for more ideas rather than expanding the amount of content.
Source
Changelog.gg summarizes and formats this update. How we read updates.
