Full notes
Full Chessire update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey there! This week's patch focuses on the most forgotten type of Item in the game - the Passives. Previously they were quite difficult and inconvenient to acquire and being small items they didn't have much of a place in the game in comparison to Augments. This also made making new Passives unrewarding because you wouldn't really get to use them in a game often.
What changed
- Gameplay
- Store
- Balance
- UI and audio
This changes with the Shopkeeper Event. Each game on rounds 5/10/15 you will get the option to purchase some Passives - each event is randomly stocked!
🎮 Gameplay
❗ Passive items are now held in the Hand. They can be sold for 50% of their purchase price at any time. This is an experimental change so let us know what you think!
You will earn 1 gold for each unused capacity at the end of setup. Max of 3 gold per round.
⚖️ Balance
Roller now gives 1 XP instead of 1 Gold.
Progression charm from 3 Gold per level to 2 Gold.
UI
Hovering over Augments will now show their full card instead of a weird tooltip.
Added tooltip to unit cards to explain mana for units with mana.
🐛 Bugs
Fixed being able to place units on the enemy side of the board if dragged from the shop 💀.
Fixed hand cards being cutoff by shop for the rightmost cards when having a lot of cards.
Source
Changelog.gg summarizes and formats this update. How we read updates.
