Full notes
Full Chessire update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey! In this week's patch the theme of improving the feel of the game is continued with usability changes. Next week's patch will be back to additional content!
What changed
- Events
- Workshop
- Gameplay
- Store
❗ Previously most effects that gives you cards would drop their reward if you do not have enough hand space. This was very sad and you would quickly find yourself not having a lot of the stuff you were promised. However with this patch you will now always receive that card in your hand. However if you exceed your hand limit you will not be able to use any cards such as dropping units or using items until you sell away the excess, so you can always choose what you want to keep! ❗Many augments where the effect worked once a round would only start giving their rewards after the first round. From now on each augment choice that worked this way will also trigger their reward when selected. A list of affected augments:
Goblet of Greed
Crystal Ball
Divine Intervention
Summoners Ring
Pawn Desu
Doppleganger
Hammer
Squires
Cards will now scale down in size if you have a lot of them in the hand
Berserker Tokens will light up if you can make any purchase with them.
🐛 Bugs
Automerge units would sometimes not count as part of the hand.
Lanista Knight would sometimes not target 2 units with the upgrade.
Automerging units would sometimes not trigger on draw effects (ex. Assassin Bishop)
Source
Changelog.gg summarizes and formats this update. How we read updates.
