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Steam News28 February 20251y ago

Evolution of Combat Update!

It's been a while - but it's finally here! New Battle System A new battle system was designed along with an entirely new AI, developed from scratch.

Full notes

Full Chessire update

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What changed

0 fixes5 additions0 changes1 removal
  • Balance
  • Store
  • Gameplay
addedNew Battle SystemA new battle system was designed along with an entirely new AI, developed from scratch. Highly inspired by chess but bringing in new concepts such as health, damage, armor and various mechanics such as status effects and cleave. Not only are the battles more exciting but the army-building mechanics and strategies have been expanded to include all these new stats that units can now have.
addedNew Setup phaseThis battle system is very complex and highly strategic - and exploring it should be fun! For this reason a new Setup phase was designed that no longer uses a reroll shop but a combination of unit drafting and a free choice in which units to buy and upgrade. This freedom to choose units and upgrades results in a fun way to explore the battle system!
removedRedesigned CapacityGoodbye old Capacity system - hello Supply! Instead of being limited to a certain amount of units and constantly having to expand your capacity you now get free Supply each round and each unit costs 1 Supply. No longer do you have to remove half your army to fit a Queen in - just buy her and plop her onto the board!
addedRedesigned MobilityMobility now works the same in Arena and Versus - you no longer can reposition units freely! While this may feel limiting initially the result is a great expansion in tactical thinking and strategy - especially in Versus. A player is now rewarded for thinking ahead and countering the enemy's formation. In Arena mode you can now see all your opponents units - position your units for maximum impact!
addedDid you like the previous version of the game?Great! Tell me what you liked most about it! Nothing is gone forever and I look forward to adding the most enjoyable elements as separate game modes or settings.
addedWhat's next?After a short break to relax the weekly updates will be back. I am incredibly excited to see what armies people build and look forward to balancing and adding content to supplement that. Now that I'm feeling happy with the quality of the game I will ramp up social media and outreach efforts.

It's been a while - but it's finally here!

New Battle System

A new battle system was designed along with an entirely new AI, developed from scratch. Highly inspired by chess but bringing in new concepts such as health, damage, armor and various mechanics such as status effects and cleave. Not only are the battles more exciting but the army-building mechanics and strategies have been expanded to include all these new stats that units can now have.

New Setup phase

This battle system is very complex and highly strategic - and exploring it should be fun! For this reason a new Setup phase was designed that no longer uses a reroll shop but a combination of unit drafting and a free choice in which units to buy and upgrade. This freedom to choose units and upgrades results in a fun way to explore the battle system!

Redesigned Capacity

Goodbye old Capacity system - hello Supply! Instead of being limited to a certain amount of units and constantly having to expand your capacity you now get free Supply each round and each unit costs 1 Supply. No longer do you have to remove half your army to fit a Queen in - just buy her and plop her onto the board!

Redesigned Mobility

Mobility now works the same in Arena and Versus - you no longer can reposition units freely! While this may feel limiting initially the result is a great expansion in tactical thinking and strategy - especially in Versus. A player is now rewarded for thinking ahead and countering the enemy's formation. In Arena mode you can now see all your opponents units - position your units for maximum impact!

Did you like the previous version of the game?

Great! Tell me what you liked most about it! Nothing is gone forever and I look forward to adding the most enjoyable elements as separate game modes or settings.

What's next?

After a short break to relax the weekly updates will be back. I am incredibly excited to see what armies people build and look forward to balancing and adding content to supplement that. Now that I'm feeling happy with the quality of the game I will ramp up social media and outreach efforts.

Source

Steam News / 28 February 2025

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