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Latest Boat Crew updates
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- Boat Crew
Early Access v1.8.0 Stable | Combined Offensive
Greetings, Captain! After months of hard work and Experimental Branch testing, we are proud to present to you one of the largest and most ambitious updates yet, v1.8.0 Stable - Combined Offensive! As usual, it has been…
Patch notes8 changesFixGameplay - Boat Crew
Early Access v1.8.0.15 Experimental | Engine Rework
Early Access v1.8.0.15 Experimental Reworked engines to be upgradeable and shared within classes. - Crew can now has chance to be recovered and get carried over to new respawn boats, chances depending on whether or not…
Announcement1 changeFixPerformance - Boat Crew
Early Access v1.8.0.14 Experimental | Balance and Fixes
Early Access v1.8.0.14 Experimental Rebalanced enemy call-in parameters to reduce the occurrence of calls made by Japanese officers, lower tier officers are more affected. - All enemy call-ins now require a minimum effe…
Announcement1 changeFix - Boat Crew
Early Access v1.8.0.13 Experimental | Japanese Coordination
The Japanese now have naval officers of various ranks that have access to their own call-ins such as artillery, planes, and surface vessels. You may now focus targets for your squadron, call-ins, and your own gunners. R…
Announcement3 changesFixGameplay - Boat Crew
Early Access v1.8.0.12 Experimental | Co-Op New Game Start Fix
Early Access v1.8.0.12 Experimental - Improved plane spawn locations for engagement starts and those scheduled by threat system. - Improved surface spawn positions schedules by threat system, this should also consider c…
Announcement1 changeFixGameplay - Boat Crew
Early Access v1.8.0.11 Experimental | Co-Op Fix Pass
Early Access v1.8.0.11 Experimental Co-op players can now see who is downed when in campaign view. - Call-in activation hotkeys are now rebindable. - Call-in cards are now clickable for activation during engagements, cl…
Announcement1 changeFixMaps - Boat Crew
Early Access v1.8.0.10 Experimental | Fix Pass
Early Access v1.8.0.10 Experimental Fixed player crews not being synced properly from client to client players, broken in EA v1.8.0.9 Experimental. - Clients should now be notified when host is paused. - Networked engag…
Announcement1 changeFixUI/audio - Boat Crew
Early Access v1.8.0.9 Experimental | Ammo & Framerate
This update is bringing significant improvements to game frame rate in large battles and co-op. Crew should also be smarter when it comes to loading guns. Longlasting audio cutoff issues present in large battles have fi…
Announcement2 changesFixUI/audio - Boat Crew
Early Access v1.8.0.8 Experimental | 5-inch Deck Gun
Early Access v1.8.0.8 Experimental ★ Added 5-inch 25 caliber deck gun as a main gun option to the sub chaser. - Campaign engagement start spawn handling rewrite. - Heavier cruisers are now able to fire up to 5000m with…
Announcement1 changeFixMaps - Boat Crew
Early Access v1.8.0.7 Experimental | Fix Pass
Early Access v1.8.0.7 Experimental Fixed host being stuck on map unable to move when all of hosts crew had been downed with permadeath status upon sinking. - Minor networking code optimizations. - Reduced networking tic…
Announcement1 change1 numericFix - Boat Crew
Early Access v1.8.0.6 Experimental | Character Management QoL
You may now easily sort characters based on veterancy or attributes. The smart-fill and auto-empty boat buttons should also prove to be useful. Early Access v1.8.0.6 Experimental Added character management quality of li…
Store4 changesFixGameplay - Boat Crew
Early Access v1.8.0.5 Experimental | Tweaks and Gun UI Rework
Early Access v1.8.0.5 Experimental Mark 27 torpedo range increased to 3000 meters. Reworked in game guns UI to fit in more weapons slots for the submarine chaser. - Condensed weapon slots selection UI to allow future sl…
Announcement3 changesFixGameplay - Boat Crew
Early Access v1.8.0.4 Experimental | Co-op Loadout Wipe Fix
Early Access v1.8.0.4 Experimental ★ Fixed the occasional bug in coop causing clients to have their loadouts wiped if host makes a customization change while the client is also in the process of doing so. Torpedoes now…
Store3 changesFixGameplay - Boat Crew
Early Access v1.8.0.3 Experimental | Optimization & PC-461 Fixes
Early Access v1.8.0.3 Experimental General CPU and memory allocation optimizations, improvements most noticeable in offline play. - Removed torpedo population limit. - Fixes to PC-461 torpedo launch physics and loadout…
Announcement1 changeFix - Boat Crew
Early Access v1.8.0.2 Experimental | Fix Pass
Early Access v1.8.0.2 Experimental Ships now have buoyancy rate of change slower than boats, allowing them to sink slower. - Restored starter engagement USN sub chaser spawn. - PC-461 fixed issue preventing damage to hu…
Announcement2 changesFixBalance - Boat Crew
Early Access v1.8.0.1 Experimental | Elco Thunderbolt
Early Access v1.8.0.1 Experimental ★ New player main gun option, Elco Thunderbolt! Large battle focused optimizations. - Buffs to PC-461 top speed and handling, reduced base RP cost. - PT-6 minor engine and top speed bu…
Announcement3 changes2 numericFix



