Early Access v1.8.0.11 Experimental | Co-Op Fix Pass
Early Access v1.8.0.11 Experimental Co-op players can now see who is downed when in campaign view. - Call-in activation hotkeys are now rebindable.
Full notes
Full Boat Crew update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions1 change0 removals
Performance
changedCo-op players can now see who is downed when in campaign view. - Call-in activation hotkeys are now rebindable. - Call-in cards are now clickable for activation during engagements, clicking without them popped up will trigger selection of captain to allow activation clicks. - Camera height adjustments to help with sub chaser view obstructions when zooming. - Networked exclamation marks that appear when player gets spotted in campaign map. - Networked torpedo net placements. - Networked in engagement time warp UI. - Clicking cancel/engage as client will now briefly notify others about your decision. - Fixed dead networked players counting as combatants in engagement preview clipboard. - Fixes to campaign host undock handling when someone has no crew, along with providing indicators for missing crew on self or clients. - Fixed clients unable to magnify or use binoculars while spectating. - Fixes to clients being able to generate duplicate boat codes/names. - Fixes to campaign scene display failing when joined another host instance as client. - Fixed client getting stuck in a scene if host disconnects while client is transitioning scenes. - Fixed clients not receiving relevant loadout and character data when host loads a different save from within the campaign scene. - Fixed client not refreshing their own loadout UI properly when joined campaign and received loadout data. - Fixes to red flash warning appearing under user profiles for host when they click without pathing. - Fixes to client respawn handling when host loads saves from when they were dead. - More fix attempts to position camera properly to player when client joins campaign view. - Fixed client not having their crew roles applied when they set them through the character screen instead of loadout screen. - Fixed engagement title showing up as "Supply Escort" when planes force an engagement into an enemy supply group. - Fixed player navigator occasionally jittering when spawned closeby to terrain near ports. - Fixed player boat swap UI having issues with placement of locked crafts. - Adjustments to client host timing sync in engagement for less ocean jitter under fps/ping strain. - Fixed Elco Thunderbolt animated hydraulic coil rotations. - Campaign minor memory management and performance optimizations. - Nerfed speed of artillery call-in based smoke shells. - Minor optimization to reduce geometry for ocean reflections. - More localization support expansion tests.
Boat Crew changes
changedCo-op players can now see who is downed when in campaign view. - Call-in activation hotkeys are now rebindable. - Call-in cards are now clickable for activation during engagements, clicking without them popped up will trigger selection of captain to allow activation clicks. - Camera height adjustments to help with sub chaser view obstructions when zooming. - Networked exclamation marks that appear when player gets spotted in campaign map. - Networked torpedo net placements. - Networked in engagement time warp UI. - Clicking cancel/engage as client will now briefly notify others about your decision. - Fixed dead networked players counting as combatants in engagement preview clipboard. - Fixes to campaign host undock handling when someone has no crew, along with providing indicators for missing crew on self or clients. - Fixed clients unable to magnify or use binoculars while spectating. - Fixes to clients being able to generate duplicate boat codes/names. - Fixes to campaign scene display failing when joined another host instance as client. - Fixed client getting stuck in a scene if host disconnects while client is transitioning scenes. - Fixed clients not receiving relevant loadout and character data when host loads a different save from within the campaign scene. - Fixed client not refreshing their own loadout UI properly when joined campaign and received loadout data. - Fixes to red flash warning appearing under user profiles for host when they click without pathing. - Fixes to client respawn handling when host loads saves from when they were dead. - More fix attempts to position camera properly to player when client joins campaign view. - Fixed client not having their crew roles applied when they set them through the character screen instead of loadout screen. - Fixed engagement title showing up as "Supply Escort" when planes force an engagement into an enemy supply group. - Fixed player navigator occasionally jittering when spawned closeby to terrain near ports. - Fixed player boat swap UI having issues with placement of locked crafts. - Adjustments to client host timing sync in engagement for less ocean jitter under fps/ping strain. - Fixed Elco Thunderbolt animated hydraulic coil rotations. - Campaign minor memory management and performance optimizations. - Nerfed speed of artillery call-in based smoke shells. - Minor optimization to reduce geometry for ocean reflections. - More localization support expansion tests.
Early Access v1.8.0.11 Experimental
Co-op players can now see who is downed when in campaign view. - Call-in activation hotkeys are now rebindable. - Call-in cards are now clickable for activation during engagements, clicking without them popped up will trigger selection of captain to allow activation clicks. - Camera height adjustments to help with sub chaser view obstructions when zooming. - Networked exclamation marks that appear when player gets spotted in campaign map. - Networked torpedo net placements. - Networked in engagement time warp UI. - Clicking cancel/engage as client will now briefly notify others about your decision. - Fixed dead networked players counting as combatants in engagement preview clipboard. - Fixes to campaign host undock handling when someone has no crew, along with providing indicators for missing crew on self or clients. - Fixed clients unable to magnify or use binoculars while spectating. - Fixes to clients being able to generate duplicate boat codes/names. - Fixes to campaign scene display failing when joined another host instance as client. - Fixed client getting stuck in a scene if host disconnects while client is transitioning scenes. - Fixed clients not receiving relevant loadout and character data when host loads a different save from within the campaign scene. - Fixed client not refreshing their own loadout UI properly when joined campaign and received loadout data. - Fixes to red flash warning appearing under user profiles for host when they click without pathing. - Fixes to client respawn handling when host loads saves from when they were dead. - More fix attempts to position camera properly to player when client joins campaign view. - Fixed client not having their crew roles applied when they set them through the character screen instead of loadout screen. - Fixed engagement title showing up as "Supply Escort" when planes force an engagement into an enemy supply group. - Fixed player navigator occasionally jittering when spawned closeby to terrain near ports. - Fixed player boat swap UI having issues with placement of locked crafts. - Adjustments to client host timing sync in engagement for less ocean jitter under fps/ping strain. - Fixed Elco Thunderbolt animated hydraulic coil rotations. - Campaign minor memory management and performance optimizations. - Nerfed speed of artillery call-in based smoke shells. - Minor optimization to reduce geometry for ocean reflections. - More localization support expansion tests.