Early Access v1.8.0.15 Experimental | Engine Rework
Early Access v1.8.0.15 Experimental Reworked engines to be upgradeable and shared within classes.
Full notes
Full Boat Crew update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions0 changes0 removals
UI and audio
fixedReworked engines to be upgradeable and shared within classes. - Crew can now has chance to be recovered and get carried over to new respawn boats, chances depending on whether or not allies/enemies are nearby. - Added post-engagement review screen. - Reworked smoke visuals for performance and added stagger and inaccuracy when there is indirect visibility of targets. - Default difficulty presets changed to reduce overall intensity of enemy presence while increasing allied presence. - Reworked squadron preview in campaign UI. - Gave some player boats their missing center propellers. - Submarine behavior changes are now limited to campaign engagements. - Fixed duplicate RP crates in clients created by explosive damage.
Boat Crew changes
fixedReworked engines to be upgradeable and shared within classes. - Crew can now has chance to be recovered and get carried over to new respawn boats, chances depending on whether or not allies/enemies are nearby. - Added post-engagement review screen. - Reworked smoke visuals for performance and added stagger and inaccuracy when there is indirect visibility of targets. - Default difficulty presets changed to reduce overall intensity of enemy presence while increasing allied presence. - Reworked squadron preview in campaign UI. - Gave some player boats their missing center propellers. - Submarine behavior changes are now limited to campaign engagements. - Fixed duplicate RP crates in clients created by explosive damage.
Early Access v1.8.0.15 Experimental
Reworked engines to be upgradeable and shared within classes. - Crew can now has chance to be recovered and get carried over to new respawn boats, chances depending on whether or not allies/enemies are nearby. - Added post-engagement review screen. - Reworked smoke visuals for performance and added stagger and inaccuracy when there is indirect visibility of targets. - Default difficulty presets changed to reduce overall intensity of enemy presence while increasing allied presence. - Reworked squadron preview in campaign UI. - Gave some player boats their missing center propellers. - Submarine behavior changes are now limited to campaign engagements. - Fixed duplicate RP crates in clients created by explosive damage.