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Steam News22 April 20262mo ago

Early Access v1.8.0.13 Experimental | Japanese Coordination

The Japanese now have naval officers of various ranks that have access to their own call-ins such as artillery, planes, and surface vessels. You may now focus targets for your squadron, call-ins, and your own gunners.

Full notes

Full Boat Crew update

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What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • Balance
addedThe Japanese now have naval officers of various ranks that have access to their own call-ins such as artillery, planes, and surface vessels.
addedYou may now focus targets for your squadron, call-ins, and your own gunners.
changedRP crates now blast off of ships with explosive damage.
changedThe Japanese now have naval officers of various ranks that have access to their own call-ins such as artillery, planes, and surface vessels. The officer's rank is determined by the ship with the highest displacement available in the engagement. - Focus Target system added. You may now focus targets for your squadron, call-ins, and your own gunners. Higher tiers of lock-on accessible by left clicking after a lock is achieved. - RP crates now blast off of ships with explosive damage. - Submarines are no longer as predictable and will sometimes surface to engage if they think they can't shake you off. - Removed campaign map forced plane engagements. Airfields will no longer spawn groups to attack the player's squadron, but will attack other groups as usual. - Character arrangement UI now highlights input hotkey hints. - Character arrangement UI smart fill button now also assigns roles to idle role slots. - Helm skill is now grayed out for non-officers. - Loadout screen now shows torpedo max velocity and range. - Loadout screen now shows boat power to weight ratio and max speed. - Smarter spawn system for landings, planes, and mid-engagement surface spawns. - Player call-ins now prevented from spawning on top of enemies and search for ideal position for immediate strafe and dive opportunity. Fixes to make them acquire targets quickly on spawn. - Improved co-op client spawn handling. - Adjustments to muzzle flash color. - Fixed player sub chasers having issues locking on to oncoming dive bombers at night. - Fixed crew holding personal weapons when handling craft weapons. - Fixed broken Casablanca carrier flight deck. - Fixed lowest tier airbases not being networked properly. - Further preparation and testing of localization support.

Boat Crew changes

addedThe Japanese now have naval officers of various ranks that have access to their own call-ins such as artillery, planes, and surface vessels.
addedYou may now focus targets for your squadron, call-ins, and your own gunners.
changedRP crates now blast off of ships with explosive damage.
changedThe Japanese now have naval officers of various ranks that have access to their own call-ins such as artillery, planes, and surface vessels. The officer's rank is determined by the ship with the highest displacement available in the engagement. - Focus Target system added. You may now focus targets for your squadron, call-ins, and your own gunners. Higher tiers of lock-on accessible by left clicking after a lock is achieved. - RP crates now blast off of ships with explosive damage. - Submarines are no longer as predictable and will sometimes surface to engage if they think they can't shake you off. - Removed campaign map forced plane engagements. Airfields will no longer spawn groups to attack the player's squadron, but will attack other groups as usual. - Character arrangement UI now highlights input hotkey hints. - Character arrangement UI smart fill button now also assigns roles to idle role slots. - Helm skill is now grayed out for non-officers. - Loadout screen now shows torpedo max velocity and range. - Loadout screen now shows boat power to weight ratio and max speed. - Smarter spawn system for landings, planes, and mid-engagement surface spawns. - Player call-ins now prevented from spawning on top of enemies and search for ideal position for immediate strafe and dive opportunity. Fixes to make them acquire targets quickly on spawn. - Improved co-op client spawn handling. - Adjustments to muzzle flash color. - Fixed player sub chasers having issues locking on to oncoming dive bombers at night. - Fixed crew holding personal weapons when handling craft weapons. - Fixed broken Casablanca carrier flight deck. - Fixed lowest tier airbases not being networked properly. - Further preparation and testing of localization support.

The Japanese now have naval officers of various ranks that have access to their own call-ins such as artillery, planes, and surface vessels.

You may now focus targets for your squadron, call-ins, and your own gunners.

RP crates now blast off of ships with explosive damage.

Early Access v1.8.0.13 Experimental

  • The Japanese now have naval officers of various ranks that have access to their own call-ins such as artillery, planes, and surface vessels. The officer's rank is determined by the ship with the highest displacement available in the engagement. - Focus Target system added. You may now focus targets for your squadron, call-ins, and your own gunners. Higher tiers of lock-on accessible by left clicking after a lock is achieved. - RP crates now blast off of ships with explosive damage. - Submarines are no longer as predictable and will sometimes surface to engage if they think they can't shake you off. - Removed campaign map forced plane engagements. Airfields will no longer spawn groups to attack the player's squadron, but will attack other groups as usual. - Character arrangement UI now highlights input hotkey hints. - Character arrangement UI smart fill button now also assigns roles to idle role slots. - Helm skill is now grayed out for non-officers. - Loadout screen now shows torpedo max velocity and range. - Loadout screen now shows boat power to weight ratio and max speed. - Smarter spawn system for landings, planes, and mid-engagement surface spawns. - Player call-ins now prevented from spawning on top of enemies and search for ideal position for immediate strafe and dive opportunity. Fixes to make them acquire targets quickly on spawn. - Improved co-op client spawn handling. - Adjustments to muzzle flash color. - Fixed player sub chasers having issues locking on to oncoming dive bombers at night. - Fixed crew holding personal weapons when handling craft weapons. - Fixed broken Casablanca carrier flight deck. - Fixed lowest tier airbases not being networked properly. - Further preparation and testing of localization support.

Certain known issues may still persist.

Source

Steam News / 22 April 2026

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