Early Access v1.8.0.13 Experimental | Japanese Coordination
The Japanese now have naval officers of various ranks that have access to their own call-ins such as artillery, planes, and surface vessels. You may now focus targets for your squadron, call-ins, and your own gunners.
Full notes
Full Boat Crew update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions2 changes0 removals
Gameplay
Balance
addedThe Japanese now have naval officers of various ranks that have access to their own call-ins such as artillery, planes, and surface vessels.
addedYou may now focus targets for your squadron, call-ins, and your own gunners.
changedRP crates now blast off of ships with explosive damage.
changedThe Japanese now have naval officers of various ranks that have access to their own call-ins such as artillery, planes, and surface vessels. The officer's rank is determined by the ship with the highest displacement available in the engagement. - Focus Target system added. You may now focus targets for your squadron, call-ins, and your own gunners. Higher tiers of lock-on accessible by left clicking after a lock is achieved. - RP crates now blast off of ships with explosive damage. - Submarines are no longer as predictable and will sometimes surface to engage if they think they can't shake you off. - Removed campaign map forced plane engagements. Airfields will no longer spawn groups to attack the player's squadron, but will attack other groups as usual. - Character arrangement UI now highlights input hotkey hints. - Character arrangement UI smart fill button now also assigns roles to idle role slots. - Helm skill is now grayed out for non-officers. - Loadout screen now shows torpedo max velocity and range. - Loadout screen now shows boat power to weight ratio and max speed. - Smarter spawn system for landings, planes, and mid-engagement surface spawns. - Player call-ins now prevented from spawning on top of enemies and search for ideal position for immediate strafe and dive opportunity. Fixes to make them acquire targets quickly on spawn. - Improved co-op client spawn handling. - Adjustments to muzzle flash color. - Fixed player sub chasers having issues locking on to oncoming dive bombers at night. - Fixed crew holding personal weapons when handling craft weapons. - Fixed broken Casablanca carrier flight deck. - Fixed lowest tier airbases not being networked properly. - Further preparation and testing of localization support.
Boat Crew changes
addedThe Japanese now have naval officers of various ranks that have access to their own call-ins such as artillery, planes, and surface vessels.
addedYou may now focus targets for your squadron, call-ins, and your own gunners.
changedRP crates now blast off of ships with explosive damage.
changedThe Japanese now have naval officers of various ranks that have access to their own call-ins such as artillery, planes, and surface vessels. The officer's rank is determined by the ship with the highest displacement available in the engagement. - Focus Target system added. You may now focus targets for your squadron, call-ins, and your own gunners. Higher tiers of lock-on accessible by left clicking after a lock is achieved. - RP crates now blast off of ships with explosive damage. - Submarines are no longer as predictable and will sometimes surface to engage if they think they can't shake you off. - Removed campaign map forced plane engagements. Airfields will no longer spawn groups to attack the player's squadron, but will attack other groups as usual. - Character arrangement UI now highlights input hotkey hints. - Character arrangement UI smart fill button now also assigns roles to idle role slots. - Helm skill is now grayed out for non-officers. - Loadout screen now shows torpedo max velocity and range. - Loadout screen now shows boat power to weight ratio and max speed. - Smarter spawn system for landings, planes, and mid-engagement surface spawns. - Player call-ins now prevented from spawning on top of enemies and search for ideal position for immediate strafe and dive opportunity. Fixes to make them acquire targets quickly on spawn. - Improved co-op client spawn handling. - Adjustments to muzzle flash color. - Fixed player sub chasers having issues locking on to oncoming dive bombers at night. - Fixed crew holding personal weapons when handling craft weapons. - Fixed broken Casablanca carrier flight deck. - Fixed lowest tier airbases not being networked properly. - Further preparation and testing of localization support.
The Japanese now have naval officers of various ranks that have access to their own call-ins such as artillery, planes, and surface vessels.
You may now focus targets for your squadron, call-ins, and your own gunners.
RP crates now blast off of ships with explosive damage.
Early Access v1.8.0.13 Experimental
The Japanese now have naval officers of various ranks that have access to their own call-ins such as artillery, planes, and surface vessels. The officer's rank is determined by the ship with the highest displacement available in the engagement. - Focus Target system added. You may now focus targets for your squadron, call-ins, and your own gunners. Higher tiers of lock-on accessible by left clicking after a lock is achieved. - RP crates now blast off of ships with explosive damage. - Submarines are no longer as predictable and will sometimes surface to engage if they think they can't shake you off. - Removed campaign map forced plane engagements. Airfields will no longer spawn groups to attack the player's squadron, but will attack other groups as usual. - Character arrangement UI now highlights input hotkey hints. - Character arrangement UI smart fill button now also assigns roles to idle role slots. - Helm skill is now grayed out for non-officers. - Loadout screen now shows torpedo max velocity and range. - Loadout screen now shows boat power to weight ratio and max speed. - Smarter spawn system for landings, planes, and mid-engagement surface spawns. - Player call-ins now prevented from spawning on top of enemies and search for ideal position for immediate strafe and dive opportunity. Fixes to make them acquire targets quickly on spawn. - Improved co-op client spawn handling. - Adjustments to muzzle flash color. - Fixed player sub chasers having issues locking on to oncoming dive bombers at night. - Fixed crew holding personal weapons when handling craft weapons. - Fixed broken Casablanca carrier flight deck. - Fixed lowest tier airbases not being networked properly. - Further preparation and testing of localization support.